Full notes
Full AIgent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Gameplay
enemies are now much "smarter" when you are near them
player movement speed, slide speed, and hacking minigame speed are now affected by the current style rank
improved knife hitbox
player movement improvements
moved charges and style HUD to the bottom to improve visibility
Visual
added player eye-light effect for indicating flow style
added not-enough-charge effects on the player character
improved knife animations
subtle full-screen grayscale depending on charge level
Audio
implemented audio settings
added enemy alert sfx
improved hacking minigame sfx
Misc.
all minigames on "Two Buildings" level now require only 1 action
menu improvements
animation and bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
