Full notes
Full AI Olympius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
AI Olympius changes
Built on a newer version of Unity. (theoretically faster/more stable)
Added a new relic at the “abandoned cliff” level. (in the house behind the forest, near the portal)
Island: the mine now extracts universal matter instead of three types of resources at once.
Island: the mine can now be turned off (switch on the side panel). Turned-off mines can be seen from afar by the color of the lamps.
- Islanda new element for processing universal matter.
Fixed a bug where Satyrs sometimes got stuck in flight animations.
Fixed a bug where some amphorae were not counted for achievements.
Improved camera behavior, now it follows the player more smoothly in height, reducing sudden camera movements when moving on curved terrain.
Added camera shake when sprinting and camera shake when landing from a height.
Improved vehicle sound.
Prices have been slightly adjusted.
Fixed some aiming issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
