Full notes
Full AI Olympius update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Server
AI Olympius changes
The development of the game's finale has been slightly delayed due to optimization, which has already taken more than a month. This has also led to some significant system changes.
A new rifle has been added, which can be obtained in the “Nuclear Desert” level through a secondary quest.
Significant optimization of shooting has been implemented. Memory consumption has been reduced when there are large numbers of enemies.
Two new equipment items to improve the new rifle have been added to the “Great Gate” and “Pandora's Temple” levels.
The shuttle on the island is no longer equipped with rocket launchers, but instead has cannons, although they attack in a narrower range.
Added the ability to group/sort items in chests in the same way as in the inventory.
The sound effects are much better balanced. (I now have better headphones, so that I can hear the game in a wider range. I was shocked by how inadequate the game's volume balance was, but it will gradually be corrected. So far, over a hundred sounds have been rebalanced.)
Some of the English texts in the headquarters have been corrected and re-recorded.
More spawn points have been added at the “Crossroad” level when climbing the rings.
Enemy damage balance has been slightly adjusted.
Weather effects have been further adjusted.
Fixed issues in multiplayer on the Nuclear Desert level. (using hooks on the miner, and issues with ladders)
Source
Changelog.gg summarizes and formats this update. How we read updates.
