Full notes
Full AI Learns To Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Events
- UI and audio
AI Learns To Drive changes
This update introduces physics engine changes, focusing on performance and determinism.
⚡ Performance
Partially multi-threaded physics updates.
Rewrote Godot's raycasting system from scratch (testers estimate 100-300% performance improvements)
⚙️ Determinism
Fixed inconsistencies in the first generation, newly created cars, the wheel sensor, and after pausing the simulation.
Improved determinism to ~99% (collisions remain non-deterministic).
🔧 Settings
Added "Maximum Parallelism" setting to control thread count.
Increased default max population to 800 (up to 3000).
Added a "Lap Time" reward (set this to -100% if you want fast lap times)
🖼️ UI
Standardized terminology (e.g., "Score" is now "Distance").
Fixed lap time rounding issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
