Full notes
Full Aground Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Aground Zero changes
While I'm still waiting for the assets needed for the final ending, I thought it was a good time to do some quality of life updates. Some of these are quite nice, including an overpriced, but super powerful mass miner tool!
Changelog:
Added Mass Miner tool - buy in the vending machine for an outrageous amount (it's worth it).
Added Bank structure (can sell items sent to it, and allows you to transfer credits between players).
Added Block of Flood (craft in Magic Lab, endlessly floods water)
Added Com Bot side quest on CaptAIn's Station
Added achievements
Can now revive Bats from meat, and Wyrms from dragonblood
Allowed crafting of nutrient bars before assembler quest
Increased gold ore generated around starting area for new games
Fixed auto builder bug
At this point, I think I'm going to start work on the final ending with placeholders, and I hope to have that done sometime next month (hopefully with the final models done then too)!
Source
Changelog.gg summarizes and formats this update. How we read updates.
