Full notes
Full Aground Zero update
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What changed
- Gameplay
- Performance
This is a small update that has some minor improvements and bugfixes. I've mostly been working on Mars, and while that's not ready to upload, I did decide to make a sneak peek video for it:
Changelog:
Doors now auto-close when mount beetle explorer
Transfer all now ignores the top row of player inventories if there is more than one row.
Optimized oxygen so that it doesn't hang when filling very large areas
Game now keeps track of items collected
When the cryopod crashes at the beginning of the game, you now lose health
Chromium is now mined faster at rigs
It might take some time before Mars is ready, but I hope you're looking forward to it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
