Full notes
Full Agromatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
This is one of the biggest updates we've made to Agromatic so far.
Over the past months, we've been reading your feedback and listening to what you wished the game looked and felt like. That feedback pushed us to do something we knew would take serious effort but would be worth it: rebuild the visuals from the ground up.
Before:
After:
Every tile, every object, every worker, every item — redrawn. We moved from a 16x16 pixel grid to 24x24, and this wasn't a simple upscale. Everything was redrawn by hand at the new size, with a fresh color palette and a new visual direction. The world of Agromatic should now feel more readable, and more satisfying to look at as your farm grows into a full operation.
But the art is only part of the story. v0.3.0 also brings a wave of new content and changes to the game itself — new items, new features, bug fixes, and improvements to systems that have been on the feedback list for a while.
None of this would have happened on this timeline without the community. The bug reports, the suggestions — all of it shaped this update. Thank you for helping us make it better.
This is still just the beginning. There's a lot more we want to build, and we're excited to keep going.
Source
Changelog.gg summarizes and formats this update. How we read updates.
