In this update4
Full notes
Full Agrivore: Incremental Farming update
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What changed
- Performance
- Store
- Events
- Fixes
- Balance
- Gameplay
Agrivore: Incremental Farming changes
This update focuses on save stability, progression issues, upgrade behavior, and several long-standing gameplay bugs.
New Features
You can now hold the"Buy Cheapest Node"button to continuously purchase nodes
Purchasable nodes now pulse, making them easier to spot
Save, Rewards & Achievements
Fixed save corruption after a PC crash that could make the game unplayable
Fixed starting a New Game not resetting everything correctly
Fixed sacrificing not awarding gems
Fixed gem rewards being lost when an error occurred while granting them
Fixed the"First Blood"achievement not unlocking
The"First Blood"achievement now unlocks retroactively if its requirement was already completed
Fixed achievements being permanently lost when Steam was not ready
Combat & Upgrade Fixes
Fixed Gemini Cannons disabling corn popcorn, potato zaps, and cauliflower projectiles
Fixed Hollow Sun's damage radius shrinking over time
Fixed the attack indicator not matching the actual hit area
Fixed crop spawn interval upgrades making crops spawn more slowly
Fixed Dark Matter collapse interval upgrades increasing the interval
Fixed Greenhouse interval upgrades increasing the interval
Fixed Laser Bunny attack speed upgrades making it attack more slowly
Fixed Controlled Ecosystem producing crops that were not available on your farm
Skill Tree, UI & Audio
Fixed the"Buy Cheapest Node"button overlapping the Treasury and Castle tabs
Fixed the bottom branch of the Space Farm skill tree being unreachable
Fixed audio clipping when purchasing several nodes quickly
Thank you for reporting these issues and helping us improve Agrivore! Don't forget to leave a review on Steam!
Source
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