Full notes
Full Agonize update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Helloooooo!
What changed
- Gameplay
- UI and audio
- Fixes
Quite a few changes in these notes, of bugs and other things I've changed throughout the week.
Features:
New difficulty mode! Now there is an easy difficulty mode. Very simple changes but things to make your experience a lot more enjoyable when attempting to finish the game. We mostly added this because we understand some people are struggling to finish with the harder difficulty and realistically just want to get the achievements and say they have finished the game.
Voice chat now has a open mic/always on option inside the settings.
Small Bugs/Fixes:
Glass added to basement window (insym your welcome)
Crouch bug in Singleplayer fixed
Removed fire and reload in the controls scheme as they weren't used
Rope colliders on hooks are now bigger so you can place the rope a lot more smoother
Dying just after being revived fixed
Rope Bug causing animation to loop fixed
Revive syringe not being removing from hands when used fixed
Inventory UI now won't show up during jumpscare/cutscenes
Fixed basement floor texture
Being able to pickup rope after it has been broken fixed
End cutscene being able to see players fixed
Fixed tesla trap bug which would cause her to agro during the trap.
And that's all folks :)
From the team at Vault Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
