What changed
0 fixes1 addition0 changes0 removals
added[Fix] blank screen if player exits collectibles UI before display animation ends [Fix] quit shop button no longer working if the player left the interface before the display animation ended [Add] new options to manage game quality as well as vertical sync [Mod] whole "map" reacts to click in collectibles instead of image [Add] a not very precise fps counter but which will help us see if it really lags [Fix] Finally, no more known parallax bugs [Fix] various invisible walls that can block the player in river or plain world [Mod] vector victo for option, daily and credits [fix] the button had the same behavior as the next button when the player had or unlocked the next level
AGNI changes
added[Fix] blank screen if player exits collectibles UI before display animation ends [Fix] quit shop button no longer working if the player left the interface before the display animation ended [Add] new options to manage game quality as well as vertical sync [Mod] whole "map" reacts to click in collectibles instead of image [Add] a not very precise fps counter but which will help us see if it really lags [Fix] Finally, no more known parallax bugs [Fix] various invisible walls that can block the player in river or plain world [Mod] vector victo for option, daily and credits [fix] the button had the same behavior as the next button when the player had or unlocked the next level
[Fix] blank screen if player exits collectibles UI before display animation ends [Fix] quit shop button no longer working if the player left the interface before the display animation ended [Add] new options to manage game quality as well as vertical sync [Mod] whole "map" reacts to click in collectibles instead of image [Add] a not very precise fps counter but which will help us see if it really lags [Fix] Finally, no more known parallax bugs [Fix] various invisible walls that can block the player in river or plain world [Mod] vector victo for option, daily and credits [fix] the button had the same behavior as the next button when the player had or unlocked the next level