Full notes
Full Aggressors: Ancient Rome update
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Repeated intro
Hello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players!
What changed
- Gameplay
- Maps
- UI and audio
Aggressors: Ancient Rome changes
The most important changes are:
Strategic Overview window was extended, and you can now choose between Map View and Table View. We received this request from a number of players, and I am sure you’ll appreciate the result.
We extended the Resource Usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail.
Battle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.
AI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.
Food will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!
Many other small tweaks were made, especially in UI.
More detailed list can be found here .
Source
Changelog.gg summarizes and formats this update. How we read updates.
