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Steam News17 December 20187y ago

"Strategic command" - new update available!

Hello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players!

Full notes

Full Aggressors: Ancient Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players!

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
addedHello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players!
addedStrategic Overview window was extended, and you can now choose between Map View and Table View . We received this request from a number of players, and I am sure you’ll appreciate the result.
changedBattle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.
changedAI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.
removedFood will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!
changedMany other small tweaks were made, especially in UI.

Aggressors: Ancient Rome changes

addedHello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players!
addedStrategic Overview window was extended, and you can now choose between Map View and Table View . We received this request from a number of players, and I am sure you’ll appreciate the result.
changedBattle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.
changedAI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.
removedFood will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!

The most important changes are:

  • Strategic Overview window was extended, and you can now choose between Map View and Table View. We received this request from a number of players, and I am sure you’ll appreciate the result.

  • We extended the Resource Usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail.

  • Battle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed.

  • AI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited.

  • Food will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead!

  • Many other small tweaks were made, especially in UI.

More detailed list can be found here .

Source

Steam News / 17 December 2018

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