Full notes
Full Age of Wonders 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Maps
- Balance
- UI and audio
Age of Wonders 4 changes
Fellow Godir,
We have a new update: Scorpion 1.2.1 bringing fixes across the board! No longer will Phase Beasts teleport indefinitely and Mistlings have finally figured out how to melee attack properly!
Game Version: 1.014.005.120707
Crashes & Hangs
Fixed a crash that could occur due to a City Barge being handled by the AI while already marked to be removed.
Fixed a crash that could occur during the handling of City Barges when defeating a Player.
Art
Fixed an issue where Anon's Hood was affected by Player Color
Fixed an issue where Movement Animations could get stuck due to incorrect Hex Ordering
Fixed an issue where Turned Vampire Heroes with Floating Daggers and Draconian Transformation did not have Movement Animations
Item Forge
Fixed an issue where Pantheon Shield Blueprints & Crystal Dwelling Forge Quests using Shields were invalid
Text & Descriptions
Fixed missing string inserts on Empire Skill “Knightly Orders”
Tomes
Fixed an issue where Siege Project “Conqueror's Edict” still gave Siege Breaker to attacking armies
Fixed an issue where Consecrating Firestorm did apply on the World Map but did not activate in Combat.
Unit
Fixed an issue where the Phase Beast “Fast Phase” did not have a cooldown
Fixed an issue where the Mistling “Misty Strike” was affected by Evasion
Fixed an issue where Wyverns had +1 physical damage on their Lesser Burst
World Map
Fixed Blood Glass (and Void Stones) not being recognized as Magic Materials in the Essence Interface
Fixed Blood Glass always having a 100 Mana Cost to Restore instead of starting at 500 and decreasing
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Source
Changelog.gg summarizes and formats this update. How we read updates.
