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Steam News12 March 20263mo ago

Scorpion 1.1 Update - 12/03/2026

Hello everyone! We have a new update: Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes.

Full notes

Full Age of Wonders 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

61 fixes6 additions7 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedWe have a new update: Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes. This update improves several systems, including Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay , while adding new notifications and UI clarity. Armies stationed in Ancient Wonders now gain XP each turn , and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of crashes, gameplay issues, and visual bugs across cultures, units, events, and transformations. Change Log:
changedDustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding Blast
changedUpdated the formatting of multiple Essences within the Essence Panel.
addedAdded a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.
addedAdded a Tooltip to the Combat Preview for City Barges not participating in Combat.
addedAdded a Confirmation Panel for packing up Nomad Cities, informing users of the impact.
Dustweaver “Blinding Blast” - Reduced the Damage1614Dustweaver “Blinding Blast” - Reduced the Damage decreased, nerf

Age of Wonders 4 changes

addedWe have a new update: Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes. This update improves several systems, including Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay , while adding new notifications and UI clarity. Armies stationed in Ancient Wonders now gain XP each turn , and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of crashes, gameplay issues, and visual bugs across cultures, units, events, and transformations. Change Log:
changedDustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding Blast
changedUpdated the formatting of multiple Essences within the Essence Panel.
addedAdded a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.
addedAdded a Tooltip to the Combat Preview for City Barges not participating in Combat.

Hello everyone!

We have a new update

Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes. This update improves several systems, including Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay , while adding new notifications and UI clarity. Armies stationed in Ancient Wonders now gain XP each turn , and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of crashes, gameplay issues, and visual bugs across cultures, units, events, and transformations.

Change Log

Primal

  • Primal - Glacial Mammoth now gets the additional Food benefit from the Arctic Farming Passive unlocked with Tome of the Cold Dark.

  • Primal - Dune Serpent now gets the additional Food benefit from the Desert Farming Passive unlocked with Tome of the Sand Stalkers

Nomad

  • Dustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding Blast

  • Updated the formatting of multiple Essences within the Essence Panel.

  • Added a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.

  • Added a Tooltip to the Combat Preview for City Barges not participating in Combat.

  • Added a Confirmation Panel for packing up Nomad Cities, informing users of the impact.

Text & Descriptions

  • Renamed the Creeping effect from Astral Fractures to "Magically Replicating"

  • Updated the description of Desertification to follow Terraforming Spell conventions

  • Updated the description of the Essence Sheath Artifact to clarify the provided Income Bonus

Chaos

  • Tome of the Warlord

    • Siege Project “Conqueror’s Edict”

      • No longer gives all sieging Units the Siege Breaker Passive

      • Now grants all Friendly Units +15% Critical Hit Chance during Siege Combat

  • Armies inside of Ancient Wonders now receive per-turn XP

Crashes & Hangs

  • Fixed a crash that could occur when using the Unpack operation and an army contained multiple City Barges while not being on the Province Center Hex.

  • Fixed a crash that could occur due to pre-Scorpion Saves not always having Research Speed Settings.

  • Fixed a crash that could occur due to pre-Scorpion Saves having Consecrating Firestorm cast on Provinces.

  • Fixed a crash that could occur when entering the Overview Map after a Cataclysm occurred.

  • Fixed a crash that could occur when a using Claim Soul to kill a Unit that drops loot

  • Fixed a crash that could occur when Teleporting from Ring 1 to Ring 2 in Rings of Emnora

  • Fixed a crash that could occur when closing the game with the Hero Panel open

General

  • Fixed an issue where the Achievement “All Aboard!” could be triggered by AI Rulers.

  • Fixed an issue where the Combat Advantage was not saved on the Combat Player.

Art

Faction Content

  • Fixed a variety of Visual Issues with Nomad Outfits when using Harefolk Form

  • Fixed a variety of Visual Issues with Culture Unit using the Harefolk Form

  • Fixed a variety of Visual Issues with Mystic Outfits on Harefolk Form

  • Fixed a variety of Visual Issues with Wizard King Outfits on Harefolk Form

  • Fixed an issue where Nomad Culture Units did not have Beards when using Dwarfkin Form

  • Fixed issues where Anthro Legs would clip with Dark & Feudal Outfits

  • Fixed an issue where the Spear from the “Short Spear & Shield” Loadout would clip through the Ruler’s Leg.

  • Fixed an issue where a specific Hair Color did not work properly on Shira Snowblood

Units & Models

  • Fixed a Vertex Explosion that could occur when using “Focus Aim” as a Strider

  • Fixed an issue where Units with more than 1 figure would present clipping when mounted on the "Scorpion" mount

  • Fixed an issue where Units/Heroes that use Orb weapons while using the "Chariot" mount had a broken attack animation

  • Fixed an issue where the "Camel" mount was not affected by the "Astral Attunement" Major Transformation

  • Fixed visual issues on multiple units when affected by the "Astral Attunement" Major Transformation

  • Fixed an issue where the Mancatcher Staff from the Pantheon would disappear when using “Gloom Strider” Major Transformation

  • Fixed an issue where the Warlord when affected by the “Gloom Strider” Major Transformation is a bit too far up in the Encyclopedia

Rulers & Heroes

  • Fixed an issue where the Rulers inside the "The Grave Archdam" event screen were shown in the mounted positions

  • Fixed an issue where the Rulers inside the "Boiling First Impressions" event screen were shown in the mounted positions

  • Fixed an issue where the Army Banner for Rulers did not have the correct Gold Decoration

Combat Maps

  • Fixed an issue where Rulers & Heroes with Demolisher and a Bow or Blowgun couldn’t destroy City Walls

  • Fixed an issue where Arcane Battlements would still give extra Range to Magic Strikes

Cultures

  • Fixed an issue where Call Wild Animal/Call Greater Animal Spells did not always provide an Animal related to their Spirit Animal.

  • Fixed an issue where Unpacking a Nomad City would trigger the knowledge bonus for City Structures from the Astrological Diviner's trait

  • Fixed an issue where redeploying a Special Province Improvements from a Unpacked Nomad City would trigger the knowledge bonus from the Astrological Diviner's trait

  • Fixed an issue where packing up a Nomad City twice without redeploying all Special Province Improvements would remove their discount

  • Fixed an issue where duplicate Special Province Improvements could be built in Nomad Cities by queueing the redeployment behind a Structure.

  • Fixed an issue where Provinces under the effect of the Watchful Eye spell did not display the property.

Fated Regions

  • Fixed an issue where triggering the Cataclysm did not give Players the appropriate Grievances.

  • Fixed an issue where the "Devouring Winds" quest did not update the required Turns for the "Cataclysm" end in a specific situation

  • Fixed an issue where the Marauder Armies from the “Great Worm Lake” could move outside of the Fated Region

  • Fixed an issue where the Echoes of the Fracturing: Hubris of the Unmaker Event did not filter out defeated Free Cities and Rulers.

  • Fixed an issue where the “Mend Fracture” spell did not become available from the “Anti Essence Elixir" Artifact.

  • Fixed an issue where the Essence Sheath Artifact granted Base Production instead of Structure Production.

  • Fixed an issue where the “Great Worm Lake” wouldn’t complete if the Great Worm Infestation was attacked by a Vassal Army instead of the Player.

    • Note: This fix will only apply for players that haven't entered phase 2 of that Fated Region yet.

Interface

  • Fixed an issue where the Pain Bringer was showing in the Chaos Tome Units list of the Encyclopedia

  • Fixed an issue where Auto Combat performed against a single Nomad City Barge could be retried

  • Fixed an issue where the Total Unit Upkeep in Transformation/Enchantment Screen was wrong when using the Fractured Transformation or Transformation Ascetics

  • Fixed an issue where Hut would be present as a Province Improvement during Province Transferring even though Farm Provinces are an option.

  • Fixed an issue where the “Cataclysm Meter” would appear filled with the excess World Map Casting points from the last spell used after the "Cataclysm" triggered

  • Fixed an issue where an empty Cataclysm notification would be present at Game Start

Text & Descriptions

  • Fixed an issue where the "Barren Wellspring" appears as "Hidden Wellspring" when inspecting the bonuses the Ancient Wonder provides to a City

  • Fixed an issue where indestructible Combat obstacles wouldn’t display their names in Tooltips

  • Fixed several Debug Texts appearing inside of the Ruler in the Void/Ruler returned from the Void Notifications

  • Fixed an issue where the "Unpack City" tooltip would show incorrect warnings when attempting to unpack adjacent to existing City Provinces.

  • Fixed an issue where an incorrect warning was displayed inside the “Province Panel” while a Nomad City is packing up.

  • Fixed an issue where "Defense Mode: Protective Wall" wasn’t mentioned inside the tooltip of bonuses it affects

Items

  • Fixed an issue where Primal Culture Summon Infusions could be used for generated Rewards.

Modding

  • Prevent Fractured Infestations from automatically changing the theme of the sector they are placed in when making custom regions

Pantheon

  • Fixed an issue where the “Subdue” Infusion was not available for Wands

  • Fixed an issue where “Transformation Ascetics” was not mutually exclusive with Runesmiths

  • Fixed an issue where Forsaken Temples (Ruined Secret Temple) could appear on Realms with the Wildlands Trait

Tomes

Chaos

  • Tome of Evolution

    • Fixed an issue where Youthful Regeneration applied double Healing/Strengthened to units with Product of Evolution

  • Tome of the Warlord

    • Fixed an issue where the burning from the “Conquerors Edict” Siege Project repeated every turn.

Nature

  • Tome of the Sand Stalkers

    • Fixed an issue where Summon Sand Guardian could be cast with a T2 Wizard Tower instead of a T3 Wizard Tower

Game Version: 1.014.003.119911

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Source

Steam News / 12 March 2026

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