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Steam News16 December 20241y ago

Video Dev Log #15 | Weapons Overhaul

Video Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects.

Full notes

Full Age of Tribulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions8 changes0 removals
  • Gameplay
  • Balance
  • Server
changedVideo Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects. Each weapon type specializes in a certain aspect of combat allowing for greater flexibility and customization. Let us know what you think, enjoy! ;)
changedWith 42 base weapon types, Age of Tribulation now boasts 600 different weapons or weapon variants.
changedEach weapon has a quality type of either Common, Fine, Superior, or Master , and can also be blessed for further metaphysical bonuses.
changedEach weapon does one of three different damage types; Crushing, Piercing, or Slashing .
changedNearly every weapon has an innate status effect causing either Concussions, Punctures, or Lacerations .
changedOne-Handed weapons allow for a second item to be equipped in the Off-Hand (Shields or Charms) , whereas Two-Handed weapons typically cause greater damage and have innate Blocking, Counter-Attacking, or both. Dual-Wielding weapons allow for 2 attacks per round and are calculated individually.

Age of Tribulation changes

changedVideo Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects. Each weapon type specializes in a certain aspect of combat allowing for greater flexibility and customization. Let us know what you think, enjoy! ;)
changedWith 42 base weapon types, Age of Tribulation now boasts 600 different weapons or weapon variants.
changedEach weapon has a quality type of either Common, Fine, Superior, or Master , and can also be blessed for further metaphysical bonuses.
changedEach weapon does one of three different damage types; Crushing, Piercing, or Slashing .
changedNearly every weapon has an innate status effect causing either Concussions, Punctures, or Lacerations .

Video Developer Log #15 has just been uploaded to Youtube. This log focuses on weapons and their innate status effects. Each weapon type specializes in a certain aspect of combat allowing for greater flexibility and customization. Let us know what you think, enjoy! ;)

  • With 42 base weapon types, Age of Tribulation now boasts 600 different weapons or weapon variants.

  • Each weapon has a quality type of either Common, Fine, Superior, or Master, and can also be blessed for further metaphysical bonuses.

  • Each weapon does one of three different damage types; Crushing, Piercing, or Slashing.

  • Nearly every weapon has an innate status effect causing either Concussions, Punctures, or Lacerations.

  • One-Handed weapons allow for a second item to be equipped in the Off-Hand (Shields or Charms), whereas Two-Handed weapons typically cause greater damage and have innate Blocking, Counter-Attacking, or both. Dual-Wielding weapons allow for 2 attacks per round and are calculated individually.

  • Status Effects now stack with each other so long as they do not come from the same weapon type or character. When a Status Effect is struck while one is already in effect from the same source, the remaining rounds are reset to the original time length, but no further effects are applied.

After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X. If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam. Thank you and God bless! Apostle Games

Source

Steam News / 16 December 2024

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