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Steam News16 September 20241y ago

Video Dev Log #12 | Combat Sound FX

Video Developer Log #12 has just been uploaded to Youtube. This log focuses on the combat sound effects to really help bring AoT's turn-based combat system to life.

Full notes

Full Age of Tribulation update

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What changed

0 fixes1 addition7 changes0 removals
  • UI and audio
  • Server
changedVideo Developer Log #12 has just been uploaded to Youtube. This log focuses on the combat sound effects to really help bring AoT's turn-based combat system to life. We recommend watching this with high quality sound insulating headphones. Let us know what you think, enjoy! ;) Combat Scenario Starts: 6:13
changedThe player, along with all mercenaries and followers, now play one of three unique random sound effects when taking damage. Enemies still play one unique sound effect when taking damage.
changedAll characters (player, followers, mercenaries, & enemies) have a unique sound effect when being healed, are granted a benefit, or die during combat.
changedEvery weapon in the game has a unique sound effect for attacking, scoring a hit, missing, or being blocked.
changedAttacks that are blocked will play a unique sound effect depending on if the defender is unarmed, is carrying a wooden shield, or is carrying a metal shield - the effect played will be tied to the weapon used.
changedCritical Hits now play an independent "ching" sound on top of the resulted sound effects to emphasize the attack was critical.

Age of Tribulation changes

changedVideo Developer Log #12 has just been uploaded to Youtube. This log focuses on the combat sound effects to really help bring AoT's turn-based combat system to life. We recommend watching this with high quality sound insulating headphones. Let us know what you think, enjoy! ;) Combat Scenario Starts: 6:13
changedThe player, along with all mercenaries and followers, now play one of three unique random sound effects when taking damage. Enemies still play one unique sound effect when taking damage.
changedAll characters (player, followers, mercenaries, & enemies) have a unique sound effect when being healed, are granted a benefit, or die during combat.
changedEvery weapon in the game has a unique sound effect for attacking, scoring a hit, missing, or being blocked.
changedAttacks that are blocked will play a unique sound effect depending on if the defender is unarmed, is carrying a wooden shield, or is carrying a metal shield - the effect played will be tied to the weapon used.

Video Developer Log #12 has just been uploaded to Youtube. This log focuses on the combat sound effects to really help bring AoT's turn-based combat system to life. We recommend watching this with high quality sound insulating headphones. Let us know what you think, enjoy! ;) Combat Scenario Starts: 6:13

  • The player, along with all mercenaries and followers, now play one of three unique random sound effects when taking damage. Enemies still play one unique sound effect when taking damage.

  • All characters (player, followers, mercenaries, & enemies) have a unique sound effect when being healed, are granted a benefit, or die during combat.

  • Every weapon in the game has a unique sound effect for attacking, scoring a hit, missing, or being blocked.

  • Attacks that are blocked will play a unique sound effect depending on if the defender is unarmed, is carrying a wooden shield, or is carrying a metal shield - the effect played will be tied to the weapon used.

  • Critical Hits now play an independent"ching"sound on top of the resulted sound effects to emphasize the attack was critical.

  • All combat sound effects have been synchronized to play at the exact time to maximize the effectiveness of this new system.

After watching the video, we would like to invite you to engage with us in feedback about what you saw and listen to suggestions and ideas that you may have to make this project even better. Feel free to leave comments here on Steam, on our Discord Server, Youtube channel, or X. If you wish to support this project, you can Wishlist AoT on the main page; that gets us extra exposure on Steam. Thank you and God bless! Apostle Games

Source

Steam News / 16 September 2024

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