Age of Reforging: The Freelands
Steam News 25 March 20261mo ago

Age of Reforging v 1.2c Hotfix Patch

Age of Reforging v 1.2c Hotfix Patch P.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests in previous ve…

Update log

Full Age of Reforging: The Freelands update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedAge of Reforging v 1.2c Hotfix PatchP.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests in previous versions and have not yet completed them need to switch to the old version to complete the quests before playing new version. Players who had already update to the 1.20 version need to switch back to the 1.12 version in order to fix it. Otherwise, there may be incompatibilities with some save files. We deeply apologize for any inconvenience this may cause you. We hope you can understand and forgive us. Thank you for your support!
fixedBug FixesFixed an issue that could cause loading errors when players enter Stirrup Town.
fixedBug FixesFixed an issue where the Merchant Guild's random quests were not visible in the town panel at the start of the game.
fixedBug FixesFixed an issue where selecting food by clicking on a food slot in the camp interface would consume the entire food stack.
fixedBug FixesFixed an issue where the "Auto-pause when entering combat" option in the menu was not working.

Age of Reforging v 1.2c Hotfix Patch

P.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests in previous versions and have not yet completed them need to switch to the old version to complete the quests before playing new version. Players who had already update to the 1.20 version need to switch back to the 1.12 version in order to fix it. Otherwise, there may be incompatibilities with some save files. We deeply apologize for any inconvenience this may cause you. We hope you can understand and forgive us. Thank you for your support!

Bug Fixes

  • Fixed an issue that could cause loading errors when players enter Stirrup Town.

  • Fixed an issue where the Merchant Guild's random quests were not visible in the town panel at the start of the game.

  • Fixed an issue where selecting food by clicking on a food slot in the camp interface would consume the entire food stack.

  • Fixed an issue where the "Auto-pause when entering combat" option in the menu was not working.

  • Now, town houses will automatically lock at night after checking if the player is inside. If the player is inside, the house will not lock automatically.

Source

Steam News / 25 March 2026

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