Age of Reforging: The Freelands
Steam News 22 March 20262mo ago

Dynamic Economy System Now Live! Age of Reforging v1.20a Major Update

Age of Reforging: The Freelands v1.20a Major Update P.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests…

Update log

Full Age of Reforging: The Freelands update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

18 fixes8 additions0 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
  • Workshop
  • Maps
addedAge of Reforging: The Freelands v1.20a Major UpdateP.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests in previous versions and have not yet completed them need to switch to the old version to complete the quests before playing new version. Players who had already update to the 1.20 version need to switch back to the 1.12 version in order to complete it. Otherwise, there may be incompatibilities with some save files. We will update an "abandon" option for the quest in the future update.We deeply apologize for any inconvenience this may cause you. We hope you can understand and forgive us. Thank you for your support!
addedNew Content:Added a Dynamic Economy System. Prices in each town are no longer static — they now fluctuate based on local market conditions. Each town also has its own specialty goods and demands, allowing you to profit from trade using your business savvy in a free and realistic marketplace.
addedNew Content:Added three new origins: Gladiator, Merchant, and Beast Tamer, each offering a head start for a different playstyle.
addedNew Content:Added the Merchant Career and the Merchant Guild questline. Players can now join the Merchant Guild, rise through its ranks, and experience a commerce-focused career path.
addedNew Content:Added two new legendary items related to the Merchant career.
addedNew Content:Added the Beast Tamer class. Beast Tamers can capture wild animals as animal companions and learn a set of skills built around fighting alongside them.

Age of Reforging: The Freelands v1.20a Major Update

P.S.: Due to the large-scale underlying improvements made to the random Quest/mercenary contracts system in this major update, players who have already received Quests in previous versions and have not yet completed them need to switch to the old version to complete the quests before playing new version. Players who had already update to the 1.20 version need to switch back to the 1.12 version in order to complete it. Otherwise, there may be incompatibilities with some save files. We will update an "abandon" option for the quest in the future update.We deeply apologize for any inconvenience this may cause you. We hope you can understand and forgive us. Thank you for your support!

New Content:

  • Added a Dynamic Economy System. Prices in each town are no longer static — they now fluctuate based on local market conditions. Each town also has its own specialty goods and demands, allowing you to profit from trade using your business savvy in a free and realistic marketplace.

  • Added three new origins: Gladiator, Merchant, and Beast Tamer, each offering a head start for a different playstyle.

  • Added the Merchant Career and the Merchant Guild questline. Players can now join the Merchant Guild, rise through its ranks, and experience a commerce-focused career path.

  • Added two new legendary items related to the Merchant career.

  • Added the Beast Tamer class. Beast Tamers can capture wild animals as animal companions and learn a set of skills built around fighting alongside them.

  • Added a new medium-sized wilderness area featuring multiple side quests.

  • Added a new canyon village scene.

Bug Fixes:

  • Fixed an issue where NPC corpses in towns and villages were being incorrectly removed.

  • Fixed several issues related to combat buff stacking.

  • Fixed an issue where the Caravan medical module's level was not being applied correctly.

  • Fixed an issue where summons were not properly teleporting with their summoner.

  • Fixed an issue where the Dark Sorcerer's corpse could become stuck and unable to be looted upon death.

  • Fixed an issue where repair tools were not having their own durability correctly deducted.

  • Fixed an issue in combat AI triggers where "Use MP recovery consumable" would behave as "Use HP recovery consumable" instead.

  • Fixed an issue where NPCs already recruited by the player could still randomly appear in adventuring parties on the world map.

  • Fixed an issue where recruited NPCs would randomly equip items, overwriting their existing equipment.

  • Fixed an issue where a missing item could cause a scene to fail to load.

  • Fixed an issue where a dungeon trap could cause characters to become stuck and unable to move.

  • Fixed an issue where crafting cost reductions were not applied correctly when wearing the Blacksmith, Alchemist, or Cook outfit sets.

  • Fixed an issue where using a healing salve on another character would restore the user's health instead of the target's.

  • Fixed an issue where removing a stack of consumables from the Caravan's inventory would reset their durability (freshness) to 100%.

  • Fixed an issue where some non-human NPCs had racial traits that did not match their race.

  • Fixed multiple issues related to random quests from the Mercenary Guild, Wild Mage Circle, White Steed Knights, and Greenleaf Guild.

  • Fixed an issue where wolves, boars, brown bears, lions, and other animals could slide along the ground in their resting animation after entering combat on the world map.

  • Fixed an issue where books being read by a party member would disappear when that member permanently died. (The book can now be found on the deceased character's body.)

Source

Steam News / 22 March 2026

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