Full notes
Full Age of Jura update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Age of Jura changes
Age of Jura - Release Notes - v1.2.9 - Jul 28, 2023
Bugfixes
[AOJ-178] Achievement "gathered[Wood/Stone/Leather]" is not correct when loading a game (when loading 2 minutes later, the 'last minute' items are gone) - Apply the time difference between the savegame and loadgame.
[AOJ-181] Fix several spelling errors and oddly phrased texts (https://steamcommunity.com/app/1643820/discussions/0/3389534247563328754/?snr=2_groups_partnerevents_#c3807281160973707684)
[AOJ-183] Villagers must stop their harvesting task when you rightclick on a storage (only drop off the items and then stop at the storage).
[AOJ-184] Villagers must not automatically switch to a resource when they are only AutoLooting items from the ground
[AOJ-189] Villagers: AutoBuilding unfinished structures must have higher priority then AutoLooting
- [AOJ-192] Sometimes unbuild structures are not buildlook for the closest Villager available instead of the closest human (other human types can not build structures!)
[AOJ-190] (from 1.2.9-dev) SaveGames from older versions (<=1.2.8) are not applying the new 'isHarvesting' for villagers automatically, causing all harvesting villagers to stop at the resource after loading.
Story
[AOJ-186] Villagers with a gathering task and autoloot enabled should first scan the area for similar items on the floor (and pick them up) before starting to harvest a resource
[AOJ-187] When rightclicking on a storage, only villagers that are carrying something must walk to the entrance position
[AOJ-191] Save the current game version number inside each savegame from now on, so in the future on loading an older savegame any migration/conversions can be done easier.
[AOJ-176] Performance improvement: Dinosaurs must not scan the surroundings at every frame
- [AOJ-177] Performance improvementuse fixed framerate for minimap
[AOJ-179] Performance improvement: Collect data once and share with all humans for surrounding checks (instead of 'finding' data for every human separately)
[AOJ-180] Performance improvement: Human animation event lookup scripts: don't use an array of strings to look what animation is playing (FireArrowStep1,FireArrowStep2,etc), but use tags (FireArrow), no iteration needed anymore
[AOJ-185] Performance improvement: Replace all distance checks for 'InRange/InFlatRange/Closest' lookups with sqrMagnitude
[AOJ-188] Performance improvement: Replace 'FindObjectsOfType<>' with existing structure references for highlighting nearby Knowledge Huts and Meditation Cloths
[AOJ-182] Possible performance improvement: Remove all test gameobjects in the Scene when building a release (Build.IProcessSceneWithReport)
Source
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