HomeGamesUpdatesPricingMethodology
Steam News8 June 20251y ago

GLOBAL BATTLE STATE

Hi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations.

Full notes

Full Age of Fear 4: The Iron Killer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
changedHi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.
addedWe’ve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make little to no difference.

Age of Fear 4: The Iron Killer changes

changedHi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.
addedWe’ve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make little to no difference.

Hi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.

We’ve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make little to no difference.

We are starting to patch all games, please let me know if you have any suggestions or notice anything unusual!

Take care, Les

Source

Steam News / 8 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.