HomeGamesUpdatesPricingMethodology
Steam News15 July 20223y ago

BUG FIXES AND HOLY PROTECTION!!

Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better. Change log: Traps (as well as a few other special objects, e.g.

Full notes

Full Age of Fear 3: The Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Events
addedHi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.
addedTraps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.
changedSlippery is less potent (10% slip chance and 30% chance of pushing away in melee).
changedWe track a few last triggered Global Events and make sure the same ones won't be triggered.
changedAI moving invisible units is much faster (previously animation time was the same as normal move).
changedHoly Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells.

Age of Fear 3: The Legend changes

addedHi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.
addedTraps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.
changedSlippery is less potent (10% slip chance and 30% chance of pushing away in melee).
changedWe track a few last triggered Global Events and make sure the same ones won't be triggered.
changedAI moving invisible units is much faster (previously animation time was the same as normal move).

Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.

Change log:

  • Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.

  • Slippery is less potent (10% slip chance and 30% chance of pushing away in melee).

  • We track a few last triggered Global Events and make sure the same ones won't be triggered.

  • AI moving invisible units is much faster (previously animation time was the same as normal move).

  • Holy Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells.

  • Units with Hit and Run aren't able to attack again after retreat.

  • Poisoned invisible units won't be revealed (till they die).

As usual, all feedback is welcome!

Take care, Les & AOF Team

Source

Steam News / 15 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.