Update log
Full Age of Empires II: Definitive Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Events
Today’s patch is focused exclusively on addressing player reported issues with the Empire Wars maps created for the Red Bull Wololo: El Reinado ladder. For fixes related to anything else, please keep an eye on future updates!
We’ve been really excited to partner with Red Bull in taking this step and trying to provide new and exciting opportunities for our community to enjoy competitive play, and we want to make sure that players attempting to qualify for the Red Bull Wololo main event have the best experience we can provide.
It’s been thrilling to see all of the activity on the ladder, and we can’t wait to see the results when the Ranked Ladder Qualifiers end on July 28th! Wololo!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum 🗣 JOIN: The Age of Empires Official Discord
Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
◆ Update 118476 ◆
Random Maps
Map Fixes
Cliffbound
Fixed villagers sometimes not generating in the appropriate number.
Dunesprings
Decreased the chance of villagers generating trapped inside forests.
Golden Stream
Decreased the chance of villagers generating trapped inside forests.
Hollow Woodlands
Fixed villagers sometimes not generating in the appropriate number.
Isthmus
Fixed resources sometimes failing to generate or generating imbalanced between the players.
Karsts
Decreased the chance of villagers generating trapped inside forests.
Mountain Dunes
Decreased the chance of villagers generating trapped inside forests.
The Passage
When playing on a tiny map with two players, two narrow passages now generate between the landmasses, allowing players to access each other’s islands without using transport ships.
Fixed forests sometimes failing to generate for one player.
The patches of shallows in the water now can generate closer to the shoreline to better accommodate Relics.
The monk has been replaced by a regular scout unit.
River Divide
Fixed resources sometimes failing to generate or generating imbalanced between the players.
Sandrift
Fixed forests sometimes failing to generate for one player.
Shrubland
Fixed player’s gold and stone deposits sometimes generating in an inaccessible part of the map.
Decreased the chance of villagers generating trapped inside forests.
Ongoing...
Investigation
As always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
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