Update log
Full Age of Empires II: Definitive Edition update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Age of Empires II Community!
Extracted changes
- Gameplay
- UI and audio
- Performance
- Fixes
We recently released our newest expansion, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.
With that, here’s a new hotfix targeting primarily bugs affecting Return of Rome, along with some overall high priority fixes. Before you dig down into the notes, here are a few highlights:
Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
Fixed issues where joining lobbies could cause a crash.
Fixed an issue where Lobby Sorting would not properly function.
Fixed an issue where Lobby Search would not properly function.
Various data issues in both AoE II: DE and Return of Rome.
Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.
Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.
First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome expansion!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum 🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
◆ HOTFIX 85208◆
General
Fixed various issues leading to crashes when joining lobbies.
Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
Fixed an issue that prevented dialogue during campaigns.
Fixed an issue where Lobby Sorting would not properly function.
Fixed an issue where Lobby Search would not properly function.
Fixed an issue where players could not select a player when spectating or watching recorded games.
Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members.
Fixed an issue where campaign voice-over audio would not properly switch languages.
Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths.
Garrison buttons are no longer displayed for units which are unable to garrison into buildings or siege units.
Fixed various data issues in AoE II: DE
Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
Dromon loses unique unit armor class
Villagers no longer repair ships and siege units faster than intended
Research Percent in the post-game statistics screen now only takes actually available technologies into account to display the accurate value; Resulting in 100% with all available technologies researched.
Return of Rome
Fixed an issue where the Return of Rome Custom Scenario File Browser would show A ge of Empires II: DE scenarios.
Fixed an issue where the Return of Rome main menu buttons would not appear.
Removed Random Walk from Elephants to make Elephants easier to find.
Fixed issues with Ruin generation.
Fixed an issue that would cause asserts when creating a multiplayer lobby.
Fixed an issue where the Return of Rome Main Menu would default back to the AoE II: DE colors.
Changed the Sargon campaign difficulty icon to One Sword.
Fixed an issue where the default dataset for campaign screens had a misleading name.
Fixed an issue where the Medusa cheat
Source
