Update log
Full Age of Empires II: Definitive Edition update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Age of Empires II Community!
Last week was the release of our newest DLC, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.
First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome DLC!
Otherwise, we’d like to share a small look at the month ahead to help give you an idea of what you can expect in terms of Hotfixes, Updates, Events, and more coming through the month of June. Let’s get started!
Planned Updates
This summer, we’re working to hit a consistent set of Updates and Previews (Age II: DE ’s PUP program on Steam), as well as increasing the stability of our Updates.
That starts with our May Hotfix.
We then have two additional Updates planned and we want to provide some insight into what that looks like. As a bit of a disclaimer first, when we’re talking about bug fixes specifically, these plans represent our targets but if a fix continues to need additional work and testing, we may pull it out of these Updates in an effort to preserve stability while giving it more time, and in that case we’d release it at our next earliest opportunity. So please view this information with the understanding that some of it may change, but these are certainly our goals.
May Hotfix
This first Hotfix is smaller in scope and targeted primarily at bugs affecting Return of Rome, along with some overall high priority fixes we’ve been able to include.
To highlight just a few:
Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
Fixed issues where joining lobbies could cause a crash.
Fixed an issue where Lobby Sorting would not properly function.
Fixed an issue where Lobby Search would not properly function.
Various data issues in both AoE II: DE and Return of Rome.
Fixed an issue where Return of Rome game lobbies defaulted to Low In Resources settings.
Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.
This is just a partial list and there will be more in-depth patch notes with the hotfix release.
June Hotfix
The Hotfix we’re targeting for June will focus on feedback and bugs related to Age II: DE all-up. The list below outlines the scope we’re focused on, though as mentioned above some of these may slip into the June Update proper if they need more time.
Some highlights and specifics:
Pathing
Rare cases of units sliding backwards while attacking.
When moving groups of units there is a chance for a few of them to become stuck and immobile for a while.
Units commanded to move to a point re-group in an excessively distant location.
Villagers occasionally taking needlessly curved paths while hunting boars.
Monks
Monks don’t always heal other nearby units when idle.
Monks walking forward after a successful conversion of an enemy unit.
Monk conversion sound missing.
Go Back to Work
Go back to work is fully unresponsive if villagers were garrisoned with command queue.
Go back to work doesn’t send villagers to the last task assigned.
Various crashes.
Many
Source
