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Steam News27 March 20251y ago

An Update On Age of Darkness: Final Stand

Protectors of the Light, Today, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations.

In this update3

Full notes

Full Age of Darkness: Final Stand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Performance
  • Compatibility
  • Maps
  • Gameplay
  • Server
  • Balance
changedToday, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations.
changedPatches & UpdatesFollowing the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing.
fixedPatches & UpdatesAt this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term.
changedWhere We’re At NowAfter thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes.
addedWhere We’re At NowAccordingly, we have a new update scheduled for April, which includes the following:
changedWhere We’re At NowCrash fixes in relation to Particle Rendering and some instances of crashing in Multiplayer.

Age of Darkness: Final Stand changes

changedToday, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations.
changedFollowing the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing.
fixedAt this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term.
changedAfter thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes.
addedAccordingly, we have a new update scheduled for April, which includes the following:

Protectors of the Light,

Today, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations.

Patches & Updates

Following the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing.

At this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term.

Where We’re At Now

After thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes.

Accordingly, we have a new update scheduled for April, which includes the following:

  • Crash fixes in relation to Particle Rendering and some instances of crashing in Multiplayer.

  • Fixes for Multiplayer Desynchronizations caused by some character animation instances and resource/damage calculations.

This update will also include a range of other bug fixes and some quality-of-life improvements. Keep an eye out for the patch notes of this upcoming v1.0.2.0 release, which will go into more detail on these updates, including the aforementioned crashing and desynchronization fixes.

What Is Next

Importantly, we want to confirm that this next update is simply the first step in creating a more stable gameplay experience in Age of Darkness. From here, our focus will remain on developing and releasing further improvements, guided by live game data and feedback from you, our incredible community.

With this, we want to thank you all for your help and patience. Your shared player reports, forum discussions and reviews have been invaluable to us in resolving issues and improving the game. We are truly grateful for your continued passion for the world we’ve built together.

Until the next update,

– The Age of Darkness Team

Source

Steam News / 27 March 2025

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