HomeGamesUpdatesPricingMethodology
Steam News6 August 20267d ago

V 1.0.4 Patch Notes

Fixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush. Further fixed the issue that enemies could be pushed away by collision.

Full notes

Full Against Wokou Frontline update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Events
  • Gameplay
  • Balance
  • Fixes
fixedFixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush.
fixedFurther fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitigated as much as possible.
changedUnified the maximum level of all passive skills to Level 5.
addedAdded several hint texts.
fixedFixed other miscellaneous bugs.

Against Wokou Frontline changes

fixedFixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush.
fixedFurther fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitigated as much as possible.
changedUnified the maximum level of all passive skills to Level 5.
addedAdded several hint texts.
fixedFixed other miscellaneous bugs.
  1. Fixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush.

  2. Further fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitigated as much as possible.

  3. Unified the maximum level of all passive skills to Level 5.

  4. Added several hint texts.

  5. Fixed other miscellaneous bugs.

Source

Steam News / 6 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.