Full notes
Full Against Wokou Frontline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Against Wokou Frontline changes
Updated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.
- Adjusted the enemy spawn logic in Endless Modereduced the number of enemies per spawn but increased the spawn frequency, preventing large enemy groups from appearing all at once in the early stages.
Added random variation to the movement speed of enemies of the same type.
Adjusted some stats for all enemy types.
Fixed an issue where the “Mine” could not be placed correctly on uneven terrain.
Fixed an issue with Sword-Shield Soldiers where activating the “Recover” skill required taking another hit to trigger healing. Now, healing begins immediately upon activation if the hero is not at full health, but is interrupted when attacked.
Fixed various other minor issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
