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Steam News13 March 20263mo ago

Against Wokou Frontline Demo 0.0.14 Patch Note

Updated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.

Full notes

Full Against Wokou Frontline update

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What changed

3 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
changedUpdated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.
changedAdjusted the enemy spawn logic in Endless Mode: reduced the number of enemies per spawn but increased the spawn frequency, preventing large enemy groups from appearing all at once in the early stages.
addedAdded random variation to the movement speed of enemies of the same type.
changedAdjusted some stats for all enemy types.
fixedFixed an issue where the “Mine” could not be placed correctly on uneven terrain.
fixedFixed an issue with Sword-Shield Soldiers where activating the “Recover” skill required taking another hit to trigger healing. Now, healing begins immediately upon activation if the hero is not at full health, but is interrupted when attacked.

Against Wokou Frontline changes

changedUpdated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.
changedAdjusted the enemy spawn logic in Endless Mode: reduced the number of enemies per spawn but increased the spawn frequency, preventing large enemy groups from appearing all at once in the early stages.
addedAdded random variation to the movement speed of enemies of the same type.
changedAdjusted some stats for all enemy types.
fixedFixed an issue where the “Mine” could not be placed correctly on uneven terrain.
  1. Updated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.

  2. Adjusted the enemy spawn logic in Endless Modereduced the number of enemies per spawn but increased the spawn frequency, preventing large enemy groups from appearing all at once in the early stages.
  3. Added random variation to the movement speed of enemies of the same type.

  4. Adjusted some stats for all enemy types.

  5. Fixed an issue where the “Mine” could not be placed correctly on uneven terrain.

  6. Fixed an issue with Sword-Shield Soldiers where activating the “Recover” skill required taking another hit to trigger healing. Now, healing begins immediately upon activation if the hero is not at full health, but is interrupted when attacked.

  7. Fixed various other minor issues.

Source

Steam News / 13 March 2026

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