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Steam News11 March 20263mo ago

Against Wokou Frontline Demo 0.0.12 Patch Note

Musketeers have been adjusted: a new firing logic replaces the previous realistic one, now guaranteeing 100% accuracy.

Full notes

Full Against Wokou Frontline update

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What changed

0 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedMusketeers have been adjusted: a new firing logic replaces the previous realistic one, now guaranteeing 100% accuracy.
changedDue to adjustments to the Musketeer‘s firing logic, their Specialization skill “Pierce” has been replaced with “Spitzer Bullet,” which ignores a portion of the enemy’s armor on hit.
changedOptimized enemy spawning logic to ensure at least one enemy is always present during a wave, reducing wait times caused by enemies dying too quickly.
addedAdded a revival restriction: critically wounded Heroes cannot be revived if enemies are nearby. Also removed the revival button from the radial menu that appears when selecting a Hero.
changedAdjusted the size of some UI elements.
changedImproved the UI display effect for Specialization skills.

Against Wokou Frontline changes

addedMusketeers have been adjusted: a new firing logic replaces the previous realistic one, now guaranteeing 100% accuracy.
changedDue to adjustments to the Musketeer‘s firing logic, their Specialization skill “Pierce” has been replaced with “Spitzer Bullet,” which ignores a portion of the enemy’s armor on hit.
changedOptimized enemy spawning logic to ensure at least one enemy is always present during a wave, reducing wait times caused by enemies dying too quickly.
addedAdded a revival restriction: critically wounded Heroes cannot be revived if enemies are nearby. Also removed the revival button from the radial menu that appears when selecting a Hero.
changedAdjusted the size of some UI elements.
  1. Musketeers have been adjusteda new firing logic replaces the previous realistic one, now guaranteeing 100% accuracy.
  2. Due to adjustments to the Musketeer‘s firing logic, their Specialization skill “Pierce” has been replaced with “Spitzer Bullet,” which ignores a portion of the enemy’s armor on hit.

  3. Optimized enemy spawning logic to ensure at least one enemy is always present during a wave, reducing wait times caused by enemies dying too quickly.

  4. Added a revival restrictioncritically wounded Heroes cannot be revived if enemies are nearby. Also removed the revival button from the radial menu that appears when selecting a Hero.
  5. Adjusted the size of some UI elements.

  6. Improved the UI display effect for Specialization skills.

Source

Steam News / 11 March 2026

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