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- Against All Odds
Dev Update #5 - Delays and Progression
Hey all! I'd just like to do a quick update today following some news about launch, some crucial design decisions were making and show off the UI designs for our player progression systems. Let’s get the bad news out th…
Event5 changesUI/audioWorkshop - Against All Odds
Dev Update #4 - E3 and Leveling Up
Hi everyone! What a week. Just in case you missed it, Slaughter League ‘attended’ its first gaming convention this week, and what a better convention to start at than E3!? When my brother and I were first discussing the…
Store6 changesBalancePerformance - Against All Odds
Dev Update #3 - Stage Builder Updates
Dev Update #3 Since our last update, a lot of work has gone into redesigning some of Slaughter League’s core features and I just wanted to keep you, the future competitors, as informed as possible as we flesh these chan…
Event4 changesWorkshopUI/audio - Against All Odds
Dev Update #2 - Post Playtest Weekend
Hello competitors! So it has been roughly three weeks since the start of our very first public playtest! Time flies. What a madness it has been for us, watching streams, cringing at bugs, crunching the data, and ultimat…
Announcement6 changesGameplayWorkshop - Against All Odds
Slaughter League Playtest Weekend!
PREPARE YOUR LIMBS - PUBLIC ALPHA TEST IS IMMINENT! Who’s ready to sign their life away and join the deadliest game show on the planet? For one weekend only we’re going to be allowing contestants from around the world t…
Store6 changesServerGameplay - Against All Odds
Dev Update #1
So what is new in Slaughter League? This week has been an absolute slam dunk for us all in terms of content as Matchmaking is now implemented. Along side the custom games browser, players will now be able to select a pl…
Event5 changesGameplayWorkshop





