In this update1
Full notes
Full After the Collapse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there!
What changed
- Events
- Performance
- Balance
- Maps
- UI and audio
- Gameplay
After the Collapse changes
I hope you all had a good holiday season. Let's hope this year will be better than the last.
Here's a small patch for 1.2 focusing on recent player feedback. It's fixing a few bugs and balancing issues. It's nothing major. Unless some major crash or bug pops up, this will likely one of the last "hotfix" for the Rebirth update, next patches will add proper content (on top of the usual fixes and tweaks).
Expect a full devlog in a few days.
1.2.3 Changelog
- BalanceDuring the Main Story, "experienced" trait progression is reset in between acts, so new players don't get overwhelmed by 30+ settlers crying about the lack of a proper bedroom
- BalanceReduced the ratio of pandemonium infected recruits (15%->10% in Rare, 30%->20% in Common, 95%->90% in Everyone difficulty settings)
Balance: Enforced limits to the amount of boss level hordes being active on the map at the same time (only one of each kind, max), also made them to spawn later
- BalanceThe Swarm faction event can no longer spawn super close to the player base (also slightly reduced the amount of creatures inside on spawn)
Balance: Hordes won't spawn too close to the player base (unless it's intended)
Balance: 3rd degree burns, if left untreated for 4 to 5 days, will heal on their own but leave permanent scars decreasing morale and some stats
- UIIn "Misc Orders", added two buttons to 'turn off' and 'turn on' all the selected production buildings
- UIWhen an expedition gets killed, a new, prettier, info panel is shown, displaying the reason why it happened + a log of last messages
UI: When someone turns hostile due to mental breakdown, auto pause/center camera (if set in settings), there's also an alert sound, and the message is written in red
- UIWhen someone under mental breakdown starts a fire, there's a new alert sound, and the message is written in red
Fixed: It was technically possible to spawn in a 1x1 island in some specific scenarios (including Act1) preventing you from being able to play the game properly
Fixed: Impossible to attack walls/windows/clutter when defending a map location
Fixed: A crash with travel events, more specifically, the zombie horde travel event had a 33% chance to cause a crash when the player fails the event
Fixed: One of the "animal food" recipes was missing in the electric kitchen
Fixed: Pandemonium infection wouldn't spread through brawls as the standard fist/punch attack wasn't properly replaced by the infected variant
Fixed: Multiple minor issues with world map spawners (bandit hideout for instance) when they are conquered by a horde
Source
Changelog.gg summarizes and formats this update. How we read updates.
