In this update6
Full notes
Full 长夜之后 After Long Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Performance
- UI and audio
- Fixes
长夜之后 After Long Night changes
After Long Night is officially participating in the 2026 Steam Eastern Game Festival, appearing alongside many outstanding Eastern-themed games to bring players a gaming celebration full of Eastern charm!
Event Period
April 27, 2026, 10:00 PM – May 5, 2026, 01:00 10:00 PM
Event Theme
“Emerging Eastern Games, Writing a New Chapter for the World”
This Eastern Game Festival focuses on outstanding Eastern-themed and original local games, showcasing diverse cultural expression and creative game design. It aims to let more players experience the unique charm of Eastern games.
Limited-Time Discount
During the event, After Long Night will be available at 20% off for a limited time!
Now is the best time to jump in—whether it’s your first encounter or a return to the journey, we welcome you to join this adventure filled with Eastern fantasy.
Thank you to all players for your continued support and companionship. We look forward to meeting you at the Steam Eastern Culture Festival!
New Version Update — “Crashed Spaceship Invasion”
New Content & Optimizations
Added the “Crashed Spaceship” challenge stage, introducing a third-party faction: Crashed Spaceship
Added the Drone Control Room, where workers can be assigned to operate drones and handle aerial transportation of supplies
Transport Cart, Flying Motorcycle, and Drone now support transporting Bulding Materlals, with building resources added to transport options
Added logic allowing players to add/remove equipment in bulk when selecting multiple units via box selection or click selection
Improved performance during zombie horde events, increasing overall game smoothness
Bug Fixes
Fixed a bug where the fountain on the White House map could not be collected
Fixed an issue where some localized languages still displayed Chinese text
Fixed an issue where certain units would teleport under the bridge while moving across it
Optimized shadows for some buildings to reduce rendering costs
Source
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