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Latest After Light Fades updates
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- After Light Fades
Small Patch
Unity version updated to include Unity's security patch • "About the Soundtrack" section updated so it can optionally be scrolled via controller and keyboard
Security1 change - After Light Fades
The Pelican Empyrean Demo Has Launched!
Hey folks, The Pelican Empyrean demo has just launched for the upcoming Steam Next Fest! It's a roguelike cooking card game where food and magic combine into a fantastical adventure. We're excited to share this with eve…
Store1 change - After Light Fades
After Light Fades Soundtrack Is Out Today!
Hey folks, If you've been enjoying the beautiful and serene music of After Light Fades, we're happy to announce that the original soundtrack by award winning composer Angus Barnacle has just released today on Steam! Get…
Store3 changes - After Light Fades
Small Update
Added an additional story scene in the first world, to give more context to the nature spirits’ influence on Alice’s journey (although not a part of the plot, I always intended to add this as a sort of "don't worry if y…
Announcement1 changeFix - After Light Fades
Small Patch
-Finally fixed that annoying visual glitch when Alice sits down to enter a level. Turns out it was a code issue - who'd have thought! -Added "About the Soundtrack" in the menu: notes from composer Angus Barnacle on some…
Announcement1 changeFix - After Light Fades
After Light Fades in DevGAMM Awards!
Hey folks! We've nominated After Light Fades for the DevGAMM awards and we'd love your support! You can vote for it here, and we've love your likes and shares to help spread the word ❤️ https://devgamm.fillout.com/commu…
Announcement - After Light Fades
Small Patch
Fixed issue where pushing a mirror could cause the mirror to push other objects. This behaviour had also resulted in a bug where mirrors could detonate bombs, and the resulting destroyed mirror would not reappear via un…
Announcement1 changeFix - After Light Fades
Announcing Pelican Empyrean! A roguelike magic-cooking card game
Hey folks! Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026. It's a roguelike cooking card game blending elements of food and magic in…
Store1 change - After Light Fades
We'd love your review!
Hey everyone, A friendly reminder to leave us a Steam review. It helps a lot to get us more Steam visibility and have more people enjoying the game! Hope you've been having a great time with After Light Fades. If you're…
Announcement - After Light Fades
Small Patch
Level Editor • Key presses no longer interfere with overhead camera, for example when typing into a text-box. When in edit mode, added an overhead cam toggle button into tools window instead Control Remapper • prevented…
Announcement1 changeFix - After Light Fades
After Light Fades Level Editor Tutorials
Hey folks, Hope you're having a rewarding journey with After Light Fades! For those of you diving into the level editor I've made a few tutorial videos to help you on your way. Here's the basics of getting started: And…
Announcement1 changeWorkshop - After Light Fades
Small Patch
Fixed some more glitches with control remapping.
Announcement3 changesWorkshopUI/audio - After Light Fades
Small Patch
Fixed a few glitches with Control Remapping save/loading
Announcement3 changesWorkshopUI/audio - After Light Fades
Small Patch: Added Control Remapping
Control Remapping • Added full remapping system for keyboard and controllers (beta). Find it in Menu > Options > Controls > Remap Controls. Save-loading of your remappings is local - so for example if you remap your PC'…
Announcement3 changesFixCompatibility - After Light Fades
Small Update
Added overhead cam mode that can be toggled with button press: V on keyboard, L2 on controller • Removed an unintentional solution in the level “Clearways” that made it too easily solvable
Announcement1 changeGameplay - After Light Fades
Small Patch for Level Editor
In Level Editor: • fixed a bug where av-clone could be accidentally selected when pressing C on an Alice • fixed a bug where clicking an object-type would set current tool to draw mode, but wouldn’t update the tool-disp…
Announcement1 changeFixWorkshop




