Full notes
Full Affordable Healthcare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Affordable Healthcare changes
Visual changes:
Cells will blink red when on 1 HP left
QoL changes:
Opening Options or Credits will hide Return and Quit buttons in DNA Upgrade, Stats, Level Selection and Main Menus
Clicking twice on a DNA upgrade will purchase or sell it automatically
DNA Upgrades changes:
Price changes
Bonus changes
New upgrades
Upgrade parenting (requiring a previous upgrade to be purchasable)
Upgrade Price then Price now Bonus then Bonus now Parent upgrade Extra Red Blood Cell #2 2 DNA 1 DNA 1 RBC 1 RBC Extra Red Blood Cell #1 Extra Red Blood Cell #3 3 DNA 2 DNA 1 RBC 2 RBC Extra Red Blood Cell #2 Extra Red Blood Cell #4 (NEW) 2 DNA (NEW) 2 RBC Extra Red Blood Cell #3 Extra White Blood Cell #2 2 DNA 2 DNA 1 WBC 1 WBC Extra White Blood Cell #1 Extra White Blood Cell #3 3 DNA 3 DNA 1 WBC 1 WBC Extra White Blood Cell #2 Critical Click Chance #1 1 DNA 1 DNA +5% +3.3% none Critical Click Chance #2 2 DNA 1 DNA +5% +3.3% Critical Click Chance #1 Critical Click Chance #3 3 DNA 1 DNA +5% +3.3% Critical Click Chance #2 Stun Chance #2 2 DNA 1 DNA +1% +1% Stun Chance #1 Stun Chance #3 3 DNA 1 DNA +1% +1% Stun Chance #2 Although I added fail-safes, these changes may or may not cause problems with the current save/load system. If it does, normally closing and re-opening the upgrade menu fixes it but if not, you may need to start a NEW GAME or manipulate a JSON File if you are savvy. Please let me know if anything like this happens
Source
Changelog.gg summarizes and formats this update. How we read updates.
