What changed
0 fixes0 additions1 change0 removals
changedCREDITS EXCHANGEOne of the basic principle on which we are developing AZT is the principle of fairness. This means that the invested player efforts and resources must be fairly valued and rewarded. The use of premium equipment is not a privilege, it is the standard. Therefore, we strive to ensure that every player was able to play using the best equipment and ammunition. Previously, we've added ways to make gold through the game, now it's time for new opportunities. Now you can exchange earned credits for gold. At the moment, this functionality will run in test mode, and we plan to work on it in the future. To exchange credits for gold we added the menu "Purchase gold", which becomes available after you gain one victory in PVP-arena mode during the day. Here you can specify how much gold you want to buy (currently the maximum amount is limited to 40 gold/day). The system calculates the cost of purchasing by dynamic rate: first gold will cost 18 credits, and each subsequent gold will be more expensive by 76 credits. This ultimately affects the speed of gold accumulation - you can exchange all gold limit at once, that will be more expensive, or exchange it in parts and save money, but it will take more time. For example, exchanging every day for 40 gold (60 000 credits), you get 200 gold for 5 days and spent 300 000 credits in total. But exchanging every day for 20 gold (14 800 credits), you get the same 200 gold for 10 days, but they will cost you only 148 000 credits in total. Have a nice game!
Affected Zone Tactics changes
changedOne of the basic principle on which we are developing AZT is the principle of fairness. This means that the invested player efforts and resources must be fairly valued and rewarded. The use of premium equipment is not a privilege, it is the standard. Therefore, we strive to ensure that every player was able to play using the best equipment and ammunition. Previously, we've added ways to make gold through the game, now it's time for new opportunities. Now you can exchange earned credits for gold. At the moment, this functionality will run in test mode, and we plan to work on it in the future. To exchange credits for gold we added the menu "Purchase gold", which becomes available after you gain one victory in PVP-arena mode during the day. Here you can specify how much gold you want to buy (currently the maximum amount is limited to 40 gold/day). The system calculates the cost of purchasing by dynamic rate: first gold will cost 18 credits, and each subsequent gold will be more expensive by 76 credits. This ultimately affects the speed of gold accumulation - you can exchange all gold limit at once, that will be more expensive, or exchange it in parts and save money, but it will take more time. For example, exchanging every day for 40 gold (60 000 credits), you get 200 gold for 5 days and spent 300 000 credits in total. But exchanging every day for 20 gold (14 800 credits), you get the same 200 gold for 10 days, but they will cost you only 148 000 credits in total. Have a nice game!
Commanders! An update to Affected Zone Tactics has been released. It includes the credits to gold exchange.
CREDITS EXCHANGE
One of the basic principle on which we are developing AZT is the principle of fairness. This means that the invested player efforts and resources must be fairly valued and rewarded. The use of premium equipment is not a privilege, it is the standard. Therefore, we strive to ensure that every player was able to play using the best equipment and ammunition. Previously, we've added ways to make gold through the game, now it's time for new opportunities. Now you can exchange earned credits for gold. At the moment, this functionality will run in test mode, and we plan to work on it in the future. To exchange credits for gold we added the menu "Purchase gold", which becomes available after you gain one victory in PVP-arena mode during the day. Here you can specify how much gold you want to buy (currently the maximum amount is limited to 40 gold/day). The system calculates the cost of purchasing by dynamic rate: first gold will cost 18 credits, and each subsequent gold will be more expensive by 76 credits. This ultimately affects the speed of gold accumulation - you can exchange all gold limit at once, that will be more expensive, or exchange it in parts and save money, but it will take more time. For example, exchanging every day for 40 gold (60 000 credits), you get 200 gold for 5 days and spent 300 000 credits in total. But exchanging every day for 20 gold (14 800 credits), you get the same 200 gold for 10 days, but they will cost you only 148 000 credits in total. Have a nice game!