Full notes
Full AevumCore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Patch notes:
Major
Implemented Key Bindings option
Implemented Gameplay options for customized experience • Dynamic Battle Camera can now be configured • Camera Movement can now be enabled to auto or manual • Attacks can now be activated simultaneously as you switch (Via PC Number keys) • Attack Position Layout can now be configured to make it easier for players to identify their positioning during combat
Players are now able to switch between characters in game
Additional
Lock-on automated when received a heavy amount of damage
Revive mechanic implemented
Players are now able to push out enemies and allies
Respawn mechanic has been reworked to prevent issues
Lots of bugs and issues fixed
Walking can now be cancelled by running
Detailed
Combat and Free roam UI Reworked and Redesigned • Enemy health bar disappearing glitch fixed • Enemy types will now have different emblems to make it easier to distinguish • Character Portraits added • Simplified Combat and Free Roam UI • Additional message and notification design changes • Added Skill Points requirements below each skill • Reworked target design • Added Skill Art Length UI
Environment • Lasers now inflict a lot less damage • Cave Level environment design modified (Still in development) • Interactable consoles now change color based if it has been activated or not • Small Changes in environment design has been made overall
Enemies • Certain Enemies now have reduced health • Certain Enemies now have reduced damage • Enemies now have a limited distance to chase player • More Experience Points is now awarded • New Wasp design implemented • Enemies that are inflicted Dazed, Toppled or Break have a slight increased recover time • Unique Enemy stats have been reworked • 2 new enemy types have been added:
Anurous species
Brachyura species
Main Characters • Attacks have been reworked (Animations, Damage, Skill Points Amount, etc.) • Clementine has a new set of mobility focused attacks • Every character now has a Generator art • Every character now has an Ultimate • Every character now has a Special Ability:
Marcus – Parry
Clementine – Foresight
Azura – Dual Blades
Lucette – Shield Breaker (Charge special)
Deante – Protection Ring (Toggle)
• Passives have been implemented on Lucette, Deante, and Clementine (Marcus and Azura’s passive will be added soon)
Lucette: Higher speed movement during combat
- ClementineQuick Reviving (Reduced revive time)
Deante: Mobile Guarding (Can Guard while moving)
Source
Changelog.gg summarizes and formats this update. How we read updates.
