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Steam News12 December 20223y ago

Update 4.5.2 now live!

Patch notes: Major Implemented Key Bindings option Implemented Gameplay options for customized experience • Dynamic Battle Camera can now be configured • Camera Movement can now be enabled to auto or manual • Attacks ca

Full notes

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What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedMajorImplemented Gameplay options for customized experience • Dynamic Battle Camera can now be configured • Camera Movement can now be enabled to auto or manual • Attacks can now be activated simultaneously as you switch (Via PC Number keys) • Attack Position Layout can now be configured to make it easier for players to identify their positioning during combat
changedAdditionalLock-on automated when received a heavy amount of damage
changedAdditionalRespawn mechanic has been reworked to prevent issues
fixedAdditionalLots of bugs and issues fixed
addedAdditionalWalking can now be cancelled by running
changedDetailedCombat and Free roam UI Reworked and Redesigned • Enemy health bar disappearing glitch fixed • Enemy types will now have different emblems to make it easier to distinguish • Character Portraits added • Simplified Combat and Free Roam UI • Additional message and notification design changes • Added Skill Points requirements below each skill • Reworked target design • Added Skill Art Length UI

Patch notes:

Major

  • Implemented Key Bindings option

  • Implemented Gameplay options for customized experience • Dynamic Battle Camera can now be configured • Camera Movement can now be enabled to auto or manual • Attacks can now be activated simultaneously as you switch (Via PC Number keys) • Attack Position Layout can now be configured to make it easier for players to identify their positioning during combat

  • Players are now able to switch between characters in game

Additional

  • Lock-on automated when received a heavy amount of damage

  • Revive mechanic implemented

  • Players are now able to push out enemies and allies

  • Respawn mechanic has been reworked to prevent issues

  • Lots of bugs and issues fixed

  • Walking can now be cancelled by running

Detailed

  • Combat and Free roam UI Reworked and Redesigned • Enemy health bar disappearing glitch fixed • Enemy types will now have different emblems to make it easier to distinguish • Character Portraits added • Simplified Combat and Free Roam UI • Additional message and notification design changes • Added Skill Points requirements below each skill • Reworked target design • Added Skill Art Length UI

  • Environment • Lasers now inflict a lot less damage • Cave Level environment design modified (Still in development) • Interactable consoles now change color based if it has been activated or not • Small Changes in environment design has been made overall

  • Enemies • Certain Enemies now have reduced health • Certain Enemies now have reduced damage • Enemies now have a limited distance to chase player • More Experience Points is now awarded • New Wasp design implemented • Enemies that are inflicted Dazed, Toppled or Break have a slight increased recover time • Unique Enemy stats have been reworked • 2 new enemy types have been added:

    • Anurous species

    • Brachyura species

  • Main Characters • Attacks have been reworked (Animations, Damage, Skill Points Amount, etc.) • Clementine has a new set of mobility focused attacks • Every character now has a Generator art • Every character now has an Ultimate • Every character now has a Special Ability:

    • Marcus – Parry

    • Clementine – Foresight

    • Azura – Dual Blades

    • Lucette – Shield Breaker (Charge special)

    • Deante – Protection Ring (Toggle)

    • Passives have been implemented on Lucette, Deante, and Clementine (Marcus and Azura’s passive will be added soon)

    • Lucette: Higher speed movement during combat

    • ClementineQuick Reviving (Reduced revive time)
    • Deante: Mobile Guarding (Can Guard while moving)

Source

Steam News / 12 December 2022

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