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Steam News10 March 20263mo ago

Hotfix #13 (10/03/26)

Patching Moving Forward Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded.

In this update4

Full notes

Full AETHUS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition0 changes1 removal
  • Fixes
  • UI and audio
  • Balance
fixedPatching Moving ForwardNow that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded.
addedImprovementsSignificantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance. - Added the ability to put the EMP Charge into a chest or add it to the Recycling Station. - Renamed Auto-Injectors to Injectors to reduce potential confusion about their use. - Central UI panels like Crafting, the Market and Upgrades now always draw above others so that they work better with UI scaling. - Removed restrictions around the placement of Potted Plants.
removedBalancingReduced the speed at which Vitality stats degrade by about 50%. This should make especially the early-game less punishing for Vitality. Remember, Vitality stats also degrade another 50% slower while in your Outpost! - Removed the movement speed slowdown of the Overencumbered status effect. No more sudden slowdowns and dumping items when your Vitality drops. - Increased the minimum threshold for fall damage, so smaller falls should not cause damage. - Moved the Cargo Bays of all variants down one RAPP level to make them more accessible earlier on.
fixedTasksFixed an issue where using the Unstuck button inside Facility Rho could lock you out. If you had this happen, please contact me and I can fix your save! - Updated objective in FINDING THE CURE to use the correct name of the facility required. - Clarified objectives of FINDING THE CURE to reference the specific item to craft. - Attempted to improve readability of required puzzle steps in Epsilon. - Tweaked the wording of the TAKING SHORTCUTS task to make it clearer that you need to construct the new facility on the surface.
fixedFixesFixed auto-selection of hotbar slot zero causing a throwable item radius to appear on game start if a relevant item was in this slot. - Fixed the possibility of Trudy's RAPP reminder call triggering before the player constructs the Trade Node. - Outer Caverns drill-site dialogue will no longer play if you've already found the Clifftop Hab. - Last line of Oxygen Filters I dialogue will no longer play if player has already discovered the Crater Facility.

AETHUS changes

fixedNow that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded.
addedSignificantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance. - Added the ability to put the EMP Charge into a chest or add it to the Recycling Station. - Renamed Auto-Injectors to Injectors to reduce potential confusion about their use. - Central UI panels like Crafting, the Market and Upgrades now always draw above others so that they work better with UI scaling. - Removed restrictions around the placement of Potted Plants.
removedReduced the speed at which Vitality stats degrade by about 50%. This should make especially the early-game less punishing for Vitality. Remember, Vitality stats also degrade another 50% slower while in your Outpost! - Removed the movement speed slowdown of the Overencumbered status effect. No more sudden slowdowns and dumping items when your Vitality drops. - Increased the minimum threshold for fall damage, so smaller falls should not cause damage. - Moved the Cargo Bays of all variants down one RAPP level to make them more accessible earlier on.
fixedFixed an issue where using the Unstuck button inside Facility Rho could lock you out. If you had this happen, please contact me and I can fix your save! - Updated objective in FINDING THE CURE to use the correct name of the facility required. - Clarified objectives of FINDING THE CURE to reference the specific item to craft. - Attempted to improve readability of required puzzle steps in Epsilon. - Tweaked the wording of the TAKING SHORTCUTS task to make it clearer that you need to construct the new facility on the surface.
fixedFixed auto-selection of hotbar slot zero causing a throwable item radius to appear on game start if a relevant item was in this slot. - Fixed the possibility of Trudy's RAPP reminder call triggering before the player constructs the Trade Node. - Outer Caverns drill-site dialogue will no longer play if you've already found the Clifftop Hab. - Last line of Oxygen Filters I dialogue will no longer play if player has already discovered the Crater Facility.

Patching Moving Forward

Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded.

Improvements

  • Significantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance. - Added the ability to put the EMP Charge into a chest or add it to the Recycling Station. - Renamed Auto-Injectors to Injectors to reduce potential confusion about their use. - Central UI panels like Crafting, the Market and Upgrades now always draw above others so that they work better with UI scaling. - Removed restrictions around the placement of Potted Plants.

Balancing

  • Reduced the speed at which Vitality stats degrade by about 50%. This should make especially the early-game less punishing for Vitality. Remember, Vitality stats also degrade another 50% slower while in your Outpost! - Removed the movement speed slowdown of the Overencumbered status effect. No more sudden slowdowns and dumping items when your Vitality drops. - Increased the minimum threshold for fall damage, so smaller falls should not cause damage. - Moved the Cargo Bays of all variants down one RAPP level to make them more accessible earlier on.

Tasks

  • Fixed an issue where using the Unstuck button inside Facility Rho could lock you out. If you had this happen, please contact me and I can fix your save! - Updated objective in FINDING THE CURE to use the correct name of the facility required. - Clarified objectives of FINDING THE CURE to reference the specific item to craft. - Attempted to improve readability of required puzzle steps in Epsilon. - Tweaked the wording of the TAKING SHORTCUTS task to make it clearer that you need to construct the new facility on the surface.

Fixes

  • Fixed auto-selection of hotbar slot zero causing a throwable item radius to appear on game start if a relevant item was in this slot. - Fixed the possibility of Trudy's RAPP reminder call triggering before the player constructs the Trade Node. - Outer Caverns drill-site dialogue will no longer play if you've already found the Clifftop Hab. - Last line of Oxygen Filters I dialogue will no longer play if player has already discovered the Crater Facility.

Source

Steam News / 10 March 2026

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