Full notes
Full Aetherspace update
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What changed
- UI and audio
Here are the changes for this version, based on feedback from some users: - Fixed a bug that sometimes caused the dialogs to become stuck. - Fixed a bug that allowed the player to reset a pilot's available skill points, while keeping the skills already learned. No more infinite skill points, sorry :-) - Fixed a bug that sometimes caused a starship's hull color to be set at 6 when selected in the Hangar. - Fixed a bunch of typos. Yep, I won't misspell 'loose' and 'lose' ever again. - Enlarged the collider used to rotate Deflectors. Now they should be easier to rotate around. - Starbases are surrounded by a larger asteroid-free area, to prevent situations where a pilot takes off only to crash directly into an asteroid. - Added a few lines of tutorial about Maneuvers. - Players can now zoom in and out on the battle screen using the Up and Down arrow keys. - Pilots can be given call signs. Call signs can be generated randomly or chosen manually. - The gang's upkeep cost is now zero until the optional missions are unlocked, to avoid players going bankrupt during the tutorial. I haven't been able to reproduce a couple of other issues yet, namely: - A game freeze during the first mission as soon as the informant is found. - A wrong mission outcome at the end of the second mission, when the player exited the borders with the capsule, yet the mission ended in a defeat. - A ship exploding on its own when taking off from the starbase during mission 6. Should you experience any of the above (or any other issue), please let me know. Thanks and have fun!
Source
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