Full notes
Full Aethernaut update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Peace in,
Here's another quickie patch, this one finally (hopefully) solves the floating light paths issue as well as a couple of other things. More patches to come as new issues are brought to my attention.
In "Isolation Cube" in the Vivarium, the light path for the button should no longer be floating
Colliders for both extending bridges have been raised, to prevent jumping over the door
Completing the game under 3 hours while using auto-complete will no longer trigger the speedrun achievement
Repaired the look of the back button in the "Player choices" menu
Everyone have a great weekend! ^_^
Source
Changelog.gg summarizes and formats this update. How we read updates.
