Full notes
Full Aethernaut update
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Repeated intro
Hey guys,
What changed
- UI and audio
- Gameplay
- Performance
Here's a third patch (a small shadow update happened on Sunday), thanks again to everyone posting these issues, I'm covering as many as I can:
In That Infernal Tower, Rotated some light paths connected to a button
Raising gates now have a wider grab blockers to prevent grabbing through
Transition between Upper Narrows and Vivarium now works properly, previously it would sometimes not load the Vivarium correctly
The glass windows at the start of the Vivarium now show underwater foliage
An additional option was added to video, to remove portal rendering, which will improve performance.
More updates to come, thanks a lot!
Source
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