Full notes
Full Aethermancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Store
- Balance
- Fixes
Aethermancers!
As promised, the first Quality of Life update for Aethermancer is out now!
We got the highly requested key bindings and combat speed up options out to you as soon as possible along with other QOL features, balancing and bug fixing. Now we're continuing to work on the second QOL update which will bring you a combat inspector among other features.
But now, let's talk more about what has been added today:
Option to rebind game actions
Option to speed up the game including an auto-speed up for long trigger chains
More UI clarity in several parts of the game
Choice to skip dialogues with NPCs and get straight to the event
Difficulty Badges for your monsters
... and more! Check the full patch Notes below
The Early Access Roadmap
As described in our dedicated Roadmap post, we first want to focus on including highly requested QoL features to improve the overall game quality. That means we are working on a second QOL update which will still be released this year.
Afterwards, we will move on to adding exciting new content! For a little teaser check out the roadmap image or head over to the post!
New Complete-the-Set Bundles
It's time for cool new discount bundles with two awesome game: Siralim Ultimate and Gatekeeper!
Siralim Ultimate
We have already worked with the devs of Siralim Ultimate in the past when we did a crossover with monsters for Monster Sanctuary, so we are happy to do something together again.
So, get ready for a week full of monster taming dungeon crawling fun with Aethermancer and Siralim Ultimate!
Aethermancer x Siralim Ultimate
Gatekeeper
This is our first time partnering with Gravity Lagoon, and they just released an exciting new 1.1 patch "Order and Chaos" with a variety of new features and improvements.
Gatekeeper is a fast-paced roguelike where you chase the stolen Heart of Time, face elite enemies, and combine hundreds of artifacts for explosive solo or 4-player co-op action.
Two High-Octane Roguelikes. One Explosive Bundle!
Patch Notes 0.4.0.6
New Content
Added more Information to several UIs (especially Dialogues) to make decisions quicker and easier. This information includes:
Aether Crystals
Gold
Lurker Teeth
Souls
HP & Corruption
Added Difficulty Badges to the Rebirth Screen
After completing a run with a monster, the monster will get a badge in the start run screen. Each difficulty has a different badge.
Sadly all completed runs before this patch did not track what difficulty you completed the run on, so every run before this is counted at Normal difficulty.
Added Random Monster Button
When hovering enemy actions, it now previews arrows who they are going to target and the estimated damage they are going to deal
Added the option to rebind game actions to new keys for both gamepads and keyboards
Added game speed options (x1 x1.1 x1.25 x1.5 x1.75 x2)
Added auto speed-up option for very long trigger chains (it is on by default)
Small Changes and Improvements
Added Start Run Button to Pause Menu in Pilgrim’s Rest
Chernobog should rotate more through actions he steals now
Added Ability to back out of Nickname Menu
Improve Backup process to avoid loading corrupted save files
Improved Asian language translations (to be more precise we can now translate texts in different ways if context is important)
The dialogue structure was adjusted to give players the option to choose between talking to the character, interacting with them and closing the dialogue menu
Added more information to the Rebirth Menu (to be precise you can now see how many souls you have and that rebirthing a monster uses a Soul)
Bug Report Tool got a small update to add a caret and fix some issues when using mouse and keyboard at the same time. Navigation in this menu with WASD keys is no longer possible
Bug Report Menu Improvements
Remove Categories from Bug Reports
Increase Space for Title
You can now see where you currently are typing
Added Perk Ordering to make Perk UIs more structured
When beating a certain difficulty for the first time, there is now a message when you land in Pilgrim’s rest notifying you that you unlocked a new difficulty
Ambush encounter monster have twice the chance to be shifted as before
Knight NPC now also appears in Pilgrim’s Rest after you've defeated Chernobog
Type, Monster and other Balancing Changes
Certain enemy shifted monsters were using actions they shouldn’t be able to have, or there were other issues with their move sets; those were adjusted (Wyrmling, Domovoy, Medusa, Hecatoncheires, Nixe, Ammit, Cockatrice)
Enemy shifted Star Spawn’s reset action was changed to Aether (from Power)
Bug Fixes
Fixed sprite for Sundor not showing up in the end of run screen
The stairs in Pilgrim’s Rest no longer slow you down
Garden District rest site Merchant has correct equipment rarities now (no longer sells common equipment)
Fixed monster shrine not resetting monster shift when cancelling selection
Fixed an issue in the collider generation causing issues with faulty colliders in Garden District
Fixed enemy Previews targeting enemies being wrong in the Chernobog Fight
Fixed missing stat calculation after receiving max HP from Skill selection and therefore not displaying the health increase
Fixed Chernobogs copies triggering buffs when they get applied
Fixed Winter Guard breaking from time to time
Fixed a check that wrongly assumed a save file was not older in some scenarios and therefore did not adjust some things
Fixed being able to get a duplicate monster with the soul catcher meta upgrade
Fixed being able to navigate the merchant menu while reporting a bug
Fixed nothing being selected in the Merchant menu when coming back from Inspecting Monsters
Fixed Buff View if the enemy had more then 199 debuffs or buffs
Fixed the players small health bar not displaying shield previews correctly
Fixed “Next Area” Text being cut off in languages without spaces
Fixed Pause Menu Monster Tooltip Title being to far to the left in some scenarios
Fixed Health bar being hidden behind own Summons
Fixed Pause Menu Boon Text Size being to little from time to time
Fixed Exploration Hud Boon Text being to little from time to time
Fixed player being able to go out of bounds when saving while touching a wall to their north
Fixed Nickname Menu having wrong Item Description
Fixed Tooltip Spacing for menus in Chinese, Japanese and Korean
Fixed monsters sometimes spawning in accessible areas, causing players to get out of bounds when void blitzing them
Fixed a Forbidden Fortress room spawning common loot drop instead of epic loot drop
Fixed Fire Damage Boon description
Fixed Siriux turning the wrong way when interacting with witch, knight and merchant during run
Fixed jumping between monsters when selecting for void blitz with keyboard/gamepad while mouse is shown
Fixed Monster Shrine map icon showing as unused despite being used after reloading save
Fixed Enemy Health Bars wrapping if they had to much HP
Fixed mouse hover on setting categories when an Asian language was selected
Fixed Monster Shrine not displaying that you can reroll once you selected another Monster
Balancing Changes (Monster)
For balancing changes, we did a more in-depth devlog post on our discord, analyzing the player data and explaining the balancing changes: Devlog | Winrates & Balancing November 2025
Cherufe
Scorched Earth: Is an Aura now, but limited the amount of times it can trigger to 5 per turn.
Nixe
Base Health reduced to 35 (from 40)
Second Perk is ‘Evasion+15%’ now (Instead of ‘Heal Generator 3’)
Shifted version first perk is ‘Regeneration Healing+2’ (instead of ‘Initial Regeneration +2’)
Mandragora
Changed Signature Trait to: “Whenever {Regeneration} triggers on this monster: Applies {Regeneration} to another ally with least health, then triggers {Regeneration} on them.”
Increased Evasion Chance of 3rd Worthiness perk to +20% (from +15%)
Cockatrice
Increased the Burn applied by Hot Temper to 10 (from 4)
Increased Flurry damage to 3x3 (from 3x2) (this also affects shifted Wolpertinger and shifted Tatzelwurm)
Enemy Cockatrice no longer use Explosive Rush before turn 4
Enemy Cockatrice can use Reflective Strike (starting turn2) instead
Djinn
Shifted Djinn now has a ‘Mischievous Wish’ which purges 3 Aether (instead of the ‘Fierce Wish’)
Medusa
Signature trait now requires 6 stacks cleansed to trigger (up from 4), but deals 6 damage (up from 4)
Hecatoncheires
- non-shifted3rd perk changed to ‘Weakness Damage Reduction+1’ (from Corruption Cleanse 2)
Hundred Handed damage reduced to 4 (from 5)
Champion Hecatoncheires has ‘Weakness Damage Reduction+2’ perk instead of ‘Wind Generator’
Champion Hecatoncheires ‘Debuff Cleanse’ perk increased to +3 (from +2)
Star Spawn
Light Shift’s ‘Star Beam’ replaced by ‘Light Beam’: Deals 2x10 Wild Damage to all enemies, Heals your team by 2x10
Normal Shift’s Star Beam now applies Power to all allies (instead of only itself)
Serket
Shift changed the ‘Tank’ type into ‘Weakness’ type
Shifted Signature Trait changed to trigger when an enemy with Weakness attacks (instead of when an enemy attacks an ally with Shield)
Shift changed Drift Guard starting action into Deluge Strike (new Weakness action)
Shield Generator Perk changed into ‘Initial Poison: 3’
Mephisto
Shifted version signature trait now requires 13 total Debuff stacks on all monsters to gain the bonus (instead of 10)
Sphinx
Signature Trait only applies 1 Essence each turn (instead of 2); this is due to a general change to how minions work (more details below)
Balancing Changes (Types)
Regeneration
Equipment Regeneration Affix increased to +3 (from +2)
New rare Equipment affix: Regeneration +5
Explosive Exhale is now limited to consuming 10 Regeneration stacks maximum
Immersion is now limited to consuming 10 Regeneration stacks maximum
Mud Fist additional Damage per Buff reduced to 4 (from 6)
Increase Regeneration Shield shielding amount to 5 (from 4)
Beacon now also increases Regeneration Healing by 2
Regenerating Water now also increases Regeneration Healing by 2
Increase First Aid heal amount to 5 (from 3)
Live and Learn now applies 2 Dodge (instead of once)
Instant Regeneration now applies 2 Force stacks (instead of 1)
- Epic BrothReduced cost to 2 Aether (from 3) and it now applies 2 Force (instead of 1)
- Forever SoupReduced cost to 3 (from 4)
Regrow now removes 3 Debuffs (instead of 1)
Rain of Life heal amount increased to 4x6 (from 4x5)
Boil now also applies Regeneration buff on the Caster
Heal
Increased Blood Pact conversion rate to 1 damage per 4 healing done (from 5)
Blood Drain heals the whole team now (instead just healing the caster)
Auto Heal now heals for 2x3 (instead of 2x2),
Tank
Redirect Buff now also grants “+1 Defense” per stack
- RecoveryCorruption Cleanse increased to 3 (from 2)
Purge Punishment also gives Defense+1 now
Weakness
New equipment affix: Weakness Reduction +1
New rare equipment affix: Weakness Reduction +2
Pollen Shield shielding amount increased to 2x7 instead (from 2x5)
Healing Dust heal amount increased to 2x8 (from 2x6)
Hexing Strikes now also has: Weakness Damage Reduction +1
Contagion now also has: Weakness Damage Reduction +1
Purge
Mud Fling now heals for 7 (instead of 5)
Tormentor healing increased to 10 (from 5)
Critical Purging now also increases Critical Chance by 15%
Shock damage increased to 7 (from 6)
Poise Purging reworked to “Whenever this Monster purges or steals Aether: Breaks 1 Poise on target enemy” to be more consistent and have more control over the effect
- Lightning ChaosCrit Chance increased to +20% (from 15%)
Summon
- General change to minionsEssence no longer gets removed when attacked (this didn’t work correctly for enemies anyway), but all 4 cost minions start with 1 less Essence to make up for that
Hexing Minions: Now only triggers if the attacked target enemy has 3 or more Weakness
All Lances damage increased to 6 (from 5)
All Totems shielding increased to 6 (from 4)
Summon Kami: Now deals 1 additional damage per 2 Aether you have (instead of 1:1)
Summon Wisp: Now deals 1additional damage per 2 Age stacks (instead of 1:1)
Age
- Age AbsorptionIncreased required shield amount to gain Age to 15 (from 10)
Eon shield now applies Age only on Monsters with 3 or more Age.
Decay now triggers for every 5 Age applied (instead of 4)
Ancient Blast 4x4 damage and 4 additional damage for every 3 age now (instead of 5 damage)
Thorn of Ages now costs 3 Aether (up from 2) but Deals 1x8 base damage (up from 1x5)
Terror
Slasher now increases Terror on the enemy only by 25% (from 33%) and you lose 75% of the stacks at end of turn (instead of 66%)
Vampiric Bite now gains +3 Damage on enemy kill (instead of 2)
Bone Chill now applies 4 terror to each enemy (instead of 6 to one target)
Foreboding Rain now applies 3 terror to each enemy (instead of 2)
Chilling Trap now applies 6 terror (instead of 5)
Frightful Lightning deals 3x4 Damage now (instead of 3x3)
Dodge
Elixir Heals for 2x8 (instead of 2x6) and applies 3 Dodge now (instead of 2)
Afterstorm: Also applies Evasion +10% to each ally.
- ConcealedShield increased to 3 (from 2)
Sidekick
Aerial Strike damage increased to 3x3 (from 3x2)
Joint Protection now shields for 3 (instead of 2),
Critical
Hunt now also gives +2 critical damage
- Hour of GloryCrits required reduced to 7 (from 10)
Precision Meteor now deals 3 additional poise damage on critical hit (instead of 2)
Chain Lightning now deals 3x4 damage (instead of 2x6)
Explosive Burst critical Chance increased to 25% (from 15%)
Ice Spears now also grants +15% crit chance
Critical Aether now gives +20% crit chance (from 10%)
Stone Edge damage increased to 3x9 (from 3x8)
Poison
Toxic Eruption cost increased to 3 Aether (from 2) and base damage increased to 2x4 (from 2x2)
Proliferate Damage reduced to 3 (from 4)
Known Issues
Text can go outside of the description input field in the Bug Report Tool
When re-binding directional input, the game currently doesn't display the order the buttons have to be pressed: Up -> Down -> Left -> Right
As always, we are happy to receive your feedback!
We decided for Early Access because we believe your input is essential to help us make the best possible version of Aethermancer. So, thank you so much to everyone who has tried our game and shared their thoughts, and please keep your feedback coming!
And remember: Whenever you encounter a bugs, please report them using our bug report menu (F9 on keyboard, Left + Right Bumper on controller)
Source
Changelog.gg summarizes and formats this update. How we read updates.
