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Steam News14 October 20258mo ago

Early Access Roadmap (Updated June 2026)

NOTE: We have made some updates to the roadmap as well as to this post to reflect those changes!

Full notes

Full Aethermancer update

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What changed

0 fixes9 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Events
  • Balance
addedWhere We Are Right NowWe are very happy that many of you are satisfied with what Aethermancer offers at this point in development and will do our best to address your key feedback points and keep on improving the game experience and adding more content.
addedWhere We Are Right NowFor this reason, we want to first focus on including some planned and highly requested QoL features in two updates focusing on improving and polishing the overall game quality, before we move on to adding more content.
addedRoadmap (Updated June 2026)We will delay our last Early Access Update as well as the Full Release of the game as the previous' updates' scopes ended up bigger than anticipated and we wanted to focus on polishing the existing content more, before we continue with new content. We are letting you know as early as possible to be transparent. Moving the planned releases now, allows us to not rush things, avoid disappointment closer to release, maintain our own well-being while working on the game and deliver high quality content along the way as well as plan in all major console releases for the full release of the game and additional languages.
changedQuality of Life Updates - DONE!More UI and Combat Clarity
addedPlayer Class Update - DONE!In our first big content update we plan to introduce a second player class for you as an Aethermancer, which will play quite differently from the base class and should add quite some replayability.
addedPlayer Class Update - DONE!Except for that, you can expect further improvements and polishing and - of course - new monsters!
NOTE: We have made some updates to the roadmap as well as to this post to reflect those changes!

The first three weeks of Early Access have been so great and we can't thank you enough for playing Aethermancer while it's still in development! We hope you are all having a good time playing and experimenting with all the different team builds - in the meantime, we want to share our upcoming plans until Aethermancer's 1.0 Full Release.

Where We Are Right Now

We are very happy that many of you are satisfied with what Aethermancer offers at this point in development and will do our best to address your key feedback points and keep on improving the game experience and adding more content.

For this reason, we want to first focus on including some planned and highly requested QoL features in two updates focusing on improving and polishing the overall game quality, before we move on to adding more content.

Roadmap (Updated June 2026)

We will delay our last Early Access Update as well as the Full Release of the game as the previous' updates' scopes ended up bigger than anticipated and we wanted to focus on polishing the existing content more, before we continue with new content. We are letting you know as early as possible to be transparent. Moving the planned releases now, allows us to not rush things, avoid disappointment closer to release, maintain our own well-being while working on the game and deliver high quality content along the way as well as plan in all major console releases for the full release of the game and additional languages.

We truly believe that the current 40 monsters (80 including their shifted versions) as well as the next update will provide you with a lot of content and replayability to bridge the time until our full release and want to t hank you in advance for your patience!

Quality of Life Updates - DONE!

As described before, we want to focus QoL features and polishing to improve the current state of the game. We will release two QoL updates to release highly requested features and address your valid feedback as soon as possible.

Some of the things you can expect:

  1. Customizable Key Bindings

  2. More UI and Combat Clarity

  3. Combat Speed settings

  4. Balancing and Bugfixing

... and more!

Player Class Update - DONE!

In our first big content update we plan to introduce a second player class for you as an Aethermancer, which will play quite differently from the base class and should add quite some replayability.

Except for that, you can expect further improvements and polishing and - of course - new monsters!

Alchemical Woods Update - DONE!

This update will add a new biome to the game! The Alchemical Woods are an alternative tier 1 biome to Pilgrimage Path and are home to many new magical monsters to encounter.

But that's not all of it... Another monster deity will awaken and challenge your skills as an Aethermancer!

Player Class Update - Q4 2026

Another new player class, more monsters and Siriux' Journal await you in this update! Siriux' Journal will let you look up the monsters you have discovered among other things.

This is the last planned update before our Full Release!

Full Release - 2027

Aethermancer will be finished with another new biome, MORE MONSTERS and the end-game of which we don't want to spoil too much at the moment, but we'll make sure it will be epic. We will also add Steam achievements for the full release of Aethermancer.

Notes on the Early Access Updates

This is just a very broad overview of our roadmap. There are things that are not listed here and also we will try to listen to your feedback closely. Also, of course every update will include bug fixes, balance changes, translation improvements and polishing. But we hope this should give you an idea of what bigger content updates are coming when.

All of the updates will be free for those who own the game already. We plan to increase the base price of the game throughout Early Access as more and more content gets added, but those of you who already bought the game, won't have any additional costs, of course.

Steam Reviews: Your Feedback Matters

If you enjoy playing Aethermancer, please consider leaving a review on Steam. It really helps us reach more players on Steam as well as learning what you like about the game, so we can keep improving during Early Access. Also, we have been reading through the reviews and comments on all our channels and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts - be it in reviews or here or on Discord!

Lots of love from all of us at moi rai games!

Source

Steam News / 14 October 2025

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