In this update5
Full notes
Full Aetheris Core update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Server
- UI and audio
- Fixes
Aetheris Core changes
Update 0.41 is now live!
Update 0.41 focuses on teaching, combat clarity, and a smoother run curve. The new Field Guide offers a safe place to study combat, while enemy pressure now builds more gradually after Boss 1 without removing the late-game challenge.
New: Field Guide
Added the Field Guide to the Archive, covering Systems, Abilities, Enemy Roles, and Mini-Bosses.
Live, looping combat demonstrations show how abilities and enemies behave.
Detailed lessons explain status effects, ability scaling, threat tells, and counterplay.
Locked content remains hidden behind silhouettes, allowing the guide to grow alongside your progress.
Smoother Enemy Pressure
Preserved the existing spawn-rate curve before Boss 1, while preventing early swarm surges from exceeding the normal baseline enemy ceiling.
After Boss 1, spawn rate now climbs more gradually and reaches maximum intensity after Boss 3 instead of between Bosses 1 and 2.
The baseline enemy ceiling now grows every 3.1 active seconds instead of every 2.65 seconds.
Reduced the baseline late-game enemy ceiling from 270 to 240. Void Presence and other pressure modifiers can still exceed this baseline.
Flankers are still introduced early, but appear less frequently until after Boss 2.
Abilities, Relics & Progression
- NovaIncreased base damage from 22 to 27 and knockback force from 370 to 460.
Solar Lance and Cross Sweep: Multiplicity can now generate additional beams and crosses.
Singularity Field: Now fires low-damage radiation beams at distant bosses, or at distant enemies when nothing is caught inside the field.
- Annihilation ProtocolReworked its chain reactions for more controlled and consistent results. Explosion damage is now 12% instead of 20%, follow-on explosions lose damage over two generations, and damage against bosses and high-health targets is capped.
Added the Hidden Potential Heart Tree upgrade at Core Level 80. Its two ranks raise the Pilot Mastery cap from 20 to 25, then 30.
The Permanent Relic Box Heart Tree reward now always offers relic choices instead of substituting Seeds, Trial Sigils, or Frame Fragments.
Adjusted boss relic reward odds: Legendary 14% (previously 18%), Epic 71% (previously 67%), and Rare remains 15%.
Interface & Presentation
Boss health bars now display relevant buffs and debuffs, including stacks and remaining duration.
Ultimate Overload now displays its remaining duration directly beside the ultimate charges.
Improved the gamepad ultimate prompt and ready-state feedback.
Improved Heart Tree controller navigation, added hold-to-upgrade support, and made node progress and lock states clearer.
Health drops are now 25% larger visually for easier battlefield recognition.
Added animated, localized loading transitions featuring Najko.
Added a full credits sequence after completed endings. Once unlocked, the credits can be replayed from the Theater.
Fixes & Polish
Improved the Siegebreaker's hitbox alignment.
Fixed Saber Lance occasionally missing the visible edges of large enemies.
Fixed Splitter children not receiving their intended reduced size scaling.
Improved enemy death handling and the stability of dense chain-reaction events.
Bonus XP Explosion damage is no longer incorrectly included in player damage totals.
Improved ability sequencing for the Overlord Unbound Gauntlet trial loadout.
Thank you for all the feedback! We would especially love to hear how the new post-Boss 1 pacing and journey toward Boss 2 feel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
