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Steam News12 March 20242y ago

Patch note 1.10

Greetings Vazzards! It's incredible to mark the five-month milestone since the launch of AETHERIS, and we’ve been blown away by the response!

In this update2

Full notes

Full AETHERIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Vazzards!

What changed

5 fixes5 additions11 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedIt's incredible to mark the five-month milestone since the launch of AETHERIS, and we’ve been blown away by the response! So many of you have shared your gameplay experience with us, and this has helped us understand what’s working, what needs improvement, and what you’d like to see more of… Thank you all for sharing with us!
changedWe've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing AETHERIS to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them!
fixedPatch Notes.Fixed many English descriptions containing PRE instead of ACC.
fixedPatch Notes.Fixed Get-out which could activate on dodges made by other characters.
fixedPatch Notes.Fixed a bug that could bring the player back to the main menu and lock him there if he lost his connection while playing solo.
fixedPatch Notes.Corrected the Croakook’s Dark Protection Description.
Preventive electrical shock reduced from 5 AP to 4 AP and34Preventive electrical shock reduced from 5 AP to 4 AP and increased, buffLong shot43Long shot decreased, nerfLong shot base damage19-2510-20Long shot base damage decreased, nerfEther Slicer base damage21-2912-20Ether Slicer base damage decreased, nerf

AETHERIS changes

changedIt's incredible to mark the five-month milestone since the launch of AETHERIS, and we’ve been blown away by the response! So many of you have shared your gameplay experience with us, and this has helped us understand what’s working, what needs improvement, and what you’d like to see more of… Thank you all for sharing with us!
changedWe've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing AETHERIS to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them!
fixedFixed many English descriptions containing PRE instead of ACC.
fixedFixed Get-out which could activate on dodges made by other characters.
fixedFixed a bug that could bring the player back to the main menu and lock him there if he lost his connection while playing solo.

It's incredible to mark the five-month milestone since the launch of AETHERIS, and we’ve been blown away by the response! So many of you have shared your gameplay experience with us, and this has helped us understand what’s working, what needs improvement, and what you’d like to see more of… Thank you all for sharing with us!

We've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing AETHERIS to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them!

And without any further ado, lets jump in.

Patch Notes.

  • Fixed many English descriptions containing PRE instead of ACC.

  • Fixed Get-out which could activate on dodges made by other characters.

  • Fixed a bug that could bring the player back to the main menu and lock him there if he lost his connection while playing solo.

  • Corrected the Croakook’s Dark Protection Description.

  • Fixed tooltips on arrows in NPC character sheets.

  • Added several mechanics for resynchronizing character positions and hit point bars in combat.

  • Cases where a player gets stuck on a victory screen while others are still in combat, forcing players to restart the fight from the beginning, should no longer occur.

Buff zone 07

Claymort :

  • gains 1 base MP

Excavator:

  • Gains 40 base HP

  • Gains 1 basic MP

  • Drilling reduces AP cost from 7 to 3 (can therefore be used twice per turn)

  • Preventive electrical shock reduced from 5 AP to 4 AP and from 3 to 4 cooldown (can now be used in combination with Drilling)

  • Electrifying pliers goes from 6 AP to 4 AP and have a cooldown that goes from 2 to 2 (can now be used in combination with Drilling)

Mercenary:

  • Long shot reduced from 4 to 3 AP

  • Long shot base damage reduced from 19-25 to 10-20

  • You Shall Not Pass drops from 5 AP to 3 AP

  • Basic 7 AP reduced to 6

Guard :

  • Parry goes from 4 AP to 3 AP and from a 4-turn cooldown to three turns

  • Gains 2 DEF and 2 DEM

Pilgrim:

  • Gains 3 DEM

Pirate

  • Ether Slicer drops from 4 AP to 3 AP (can be used twice per turn)

  • Head Smash reduced from 4 AP to 3 AP (can be used in combo with Ether Slice)

  • Ether Slicer base damage reduced from 21-29 to 12-20

  • Head Smash base damage reduced from 10-19 to 8-14

  • Destructive Orb increases AP cost from 2 to 3 and costs 1 additional MP

  • Destructive Orb increases damage from 5-7 to 8-11

  • Pau Ju's Voice increases from 22-32 damage to 35-45

The Eye modification:

  • Flight allows it to move 9 squares instead of 13

  • From 25 CCR to 30 CCR

Don't forget to join us on Discord and chat with us!

Catch you in the Wilderness soon!✌️

~ WILD WITS Team

Source

Steam News / 12 March 2024

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