Full notes
Full Aetherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
The very first tech demo of Aetherfall is here! This early build is mostly a showcase of our multiplayer combat system and dynamic interaction mechanics:
Projectiles colliding with projectiles can create elemental fields
Projectiles passing through fields are transformed
Dashing through a field triggers special effects such as buffs or powerful AOE damage.
Melee abilities can destroy or reflect with incoming projectiles
While it’s focused mainly on PvP, there are also a few monsters to battle for some PvE action.
It’s a very early stage glimpse into Aetherfall’s foundations — your feedback will help shape where we go next. Jump in, experiment, and let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
