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Steam News17 August 20187y ago

Aether Drift Beta v 2.19 - Patch Notes (CLOSED BETA)

New Content: - Added LZ’s Ability Icons - Added Stage Icons for All Arenas (MP) - Added Jukebox ( Choose music if you want! ) Balance Changes: Secret Bossfight: - Made Phase 2 start @ 60% health instead of 40% health.

Full notes

Full Aether Drift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedNew Content: - Added LZ’s Ability Icons - Added Stage Icons for All Arenas (MP) - Added Jukebox ( Choose music if you want! ) Balance Changes: Secret Bossfight: - Made Phase 2 start @ 60% health instead of 40% health. - Increased rotation speed from 4 to 7 drift Speed + dragFactor - max health from 245 to 230 Bugfixes: -fixed a bug where LZ could headbutt mobius the Infinite to death. - He could also deal contact damage to shifters when they were invis - Also fixed the minis. They could do the same - Fixed a bug where Yojimbo wouldn’t store bullets while birdzerking - Fixed a bug where the Background would freak out in bonus time - Made getting hit ‘meatier’ (noice) - Updated All other Character Abilities to be consistent. - Fixed Quite a few crashes related to the Zoa Soldiers. - Fixed horrible optimization on Spike Traps (resulted in literally 100 frames in 4p Multiplayer spike pit) - Fixed bug where 4P phantom users didn't appear with trails - Fixed bug where you could Aether Slip in bonus time - Fixed Rourke being able to infinite-combo red enemies - fixed phantom 'ghosts' - fixed phantom trail ds crashing games in 3-4p - Fixed LZ's Babies not properly transferring kill credit - Didn’t remove the Lancer.

New Content

  • Added LZ’s Ability Icons
  • Added Stage Icons for All Arenas

(MP) - Added Jukebox ( Choose music if you want! )

Balance Changes

Secret Bossfight: - Made Phase 2 start @ 60% health instead of 40% health. - Increased rotation speed from 4 to 7 drift Speed + dragFactor - max health from 245 to 230 Bugfixes: -fixed a bug where LZ could headbutt mobius the Infinite to death. - He could also deal contact damage to shifters when they were invis - Also fixed the minis. They could do the same - Fixed a bug where Yojimbo wouldn’t store bullets while birdzerking - Fixed a bug where the Background would freak out in bonus time - Made getting hit ‘meatier’ (noice) - Updated All other Character Abilities to be consistent. - Fixed Quite a few crashes related to the Zoa Soldiers. - Fixed horrible optimization on Spike Traps (resulted in literally 100 frames in 4p Multiplayer spike pit) - Fixed bug where 4P phantom users didn't appear with trails - Fixed bug where you could Aether Slip in bonus time - Fixed Rourke being able to infinite-combo red enemies - fixed phantom 'ghosts' - fixed phantom trail ds crashing games in 3-4p - Fixed LZ's Babies not properly transferring kill credit - Didn’t remove the Lancer.

Source

Steam News / 17 August 2018

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