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Steam News15 August 20187y ago

Aether Drift Beta v2.18 - Patch Notes (CLOSED BETA)

New Content: - Added new Cheat Code, 'Neon Mode'(edited) *** Added 6 new MP Arenas - Long - Gyroscope - Asteroids - Central Station - Rat Maze - Analog Clock of the Future - Added GAUNTLET, a singleplayer arena with an

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Full Aether Drift update

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What changed

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  • Server
fixedNew Content: - Added new Cheat Code, 'Neon Mode'(edited) *** Added 6 new MP Arenas - Long - Gyroscope - Asteroids - Central Station - Rat Maze - Analog Clock of the Future - Added GAUNTLET, a singleplayer arena with an 11 star difficulty, and 20 unique levels, the hardest arena yet. Balance Changes: *** - Shield CD further increased from 3 seconds to 6 seconds, and 8 to 10 seconds in h2h - Parry Duration from .28 seconds to .25 seconds - Lord Zoa / Mobius Boss fight -> Health spawnrate down from 38 seconds to 45 seconds while boss is alive - Removed Buffer on Yojimbo's Bo Staff - Super Speed Powerup now coats the user in flames, damaging enemies hit for 2. - Quake can now SET ENEMIES ON FIRE in multiplayer, working the same as in single player. - Allowed Player to Aether Slip inside Phantom Walls in Single Player. - Rourke HP up from 3 to 4 - Rourke Base Fuel up from 75 to 100 Bugfixes: - Snakes, Zoa, Mobius, Tanks, Bullets and Lord Zoa should no longer crash the game at random, - Fixed a Bug where if Rourke's Bullet was parried as you die, the game would crash - Fixed Multiple Bugs relating to Phantom turrets acting as enemies and hurting you(edited) - Fixed Spider webbing, and DS_crashes on Bullets, Drifters, and Ricochet Sentinels -Players can no longer Aether Slip while using powerups -Fixed Bug that caused Jhin to be able to strike bomb opponents in opposite dimension - Fixed Bug that let you disable hazards in Singleplayer - Fixed multiple extraneous crashes - Fixed a bug with ricochet sentinels that would crash 3-4 player games - Fixed a bug where all drifters would freeze indefinitely in 3-4 player games - Fixed Disable Hazards giving players points for Phantom Turrets - Rourke is now not bad? ( probably still bad ) - Didn’t remove the Lancer.

New Content

- Added new Cheat Code, 'Neon Mode'(edited) *** Added 6 new MP Arenas - Long - Gyroscope - Asteroids - Central Station - Rat Maze - Analog Clock of the Future - Added GAUNTLET, a singleplayer arena with an 11 star difficulty, and 20 unique levels, the hardest arena yet.

Balance Changes

*** - Shield CD further increased from 3 seconds to 6 seconds, and 8 to 10 seconds in h2h - Parry Duration from .28 seconds to .25 seconds - Lord Zoa / Mobius Boss fight -> Health spawnrate down from 38 seconds to 45 seconds while boss is alive - Removed Buffer on Yojimbo's Bo Staff - Super Speed Powerup now coats the user in flames, damaging enemies hit for 2. - Quake can now SET ENEMIES ON FIRE in multiplayer, working the same as in single player. - Allowed Player to Aether Slip inside Phantom Walls in Single Player. - Rourke HP up from 3 to 4 - Rourke Base Fuel up from 75 to 100 Bugfixes: - Snakes, Zoa, Mobius, Tanks, Bullets and Lord Zoa should no longer crash the game at random, - Fixed a Bug where if Rourke's Bullet was parried as you die, the game would crash - Fixed Multiple Bugs relating to Phantom turrets acting as enemies and hurting you(edited) - Fixed Spider webbing, and DS_crashes on Bullets, Drifters, and Ricochet Sentinels -Players can no longer Aether Slip while using powerups -Fixed Bug that caused Jhin to be able to strike bomb opponents in opposite dimension - Fixed Bug that let you disable hazards in Singleplayer - Fixed multiple extraneous crashes - Fixed a bug with ricochet sentinels that would crash 3-4 player games - Fixed a bug where all drifters would freeze indefinitely in 3-4 player games - Fixed Disable Hazards giving players points for Phantom Turrets - Rourke is now not bad? ( probably still bad ) - Didn’t remove the Lancer.

Source

Steam News / 15 August 2018

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