In this update4
Full notes
Full Aether & Iron update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Aether & Iron changes
Thanks to everyone who's continued playing Aether & Iron and sharing your feedback with us.
Today we're excited to release Version 1.2.105 - our next major post-launch update. Alongside more performance improvements, controller refinements, and bug fixes, this update also introduces our first new narrative content since launch.
You'll now find 9 new mini quests spread across White Street, Dreamland, and Nations Crusade, giving you even more reasons to visit each barony. We've also hidden cats throughout the city for keen explorers to discover. Find them all to unlock a brand-new achievement!
As always, we'll continue listening to your feedback and improving the game with future updates.
Patch Notes
New
There are 9 new ‘mini quests’ that you can complete across White Street, Dreamland, and Nations Crusade! Look out for these on each barony’s traversal map.
There are 12 new hidden cats spread throughout the city. Find them all to unlock a new achievement!
Improved
Combat
Made warnings from charge-up weapons look distinct from obstacle and lane change warnings.
Narrative & Scenes
Quests will now automatically fail if you sell or lose required quest items.
The crew now stays behind when Gia boards the Dreamland Party Yacht.
Added new fireworks sounds to certain Dreamland environments.
You can enter and exit Central Park before speaking with Nellie.
UI/UX
You can now click / interact anywhere to close barks in locations and during combat.
All vehicle HP bars are green when at full health.
Single Save or Permadeath campaigns are more clearly marked in the Load Game Screen.
Updated default controller hotkeys to make it easier to confirm and cancel certain popups.
Updated the Remap Controls screen so that it’s easier to navigate on controller.
Misc
More performance improvements! Reduced memory usage for faster load and boot up times.
Fixed
Combat
Fixed issue where certain “move and shoot” actions would not always show the cheapest path.
Fixed issue where the camera would not focus on the current unit if another unit entered just before it.
Narrative & Scenes
Fixed issue with a repeatable talent check in the Pandemonium Lobby.
Fixed issue with characters remaining visible at Soap’s Mansion.
Fixed missing quest marker at Coney Island.
Fixed issue where incorrect hero gained morale during conversation at The Root Cellar.
UI/UX
Fixed issue where the item compare tooltip could trigger for utility items.
Fixed some controller navigation issues with the Remap Controls Screen.
Fixed some Mac hotkeys not displaying correctly on the Remap Controls Screen.
Misc
Fixed some cutscene subtitles not showing the correct speaker for each line.
Fixed issue where in-game sounds would trigger while the window was in the background.
Fixed several instances of mismatched voiceover and text.
Source
Changelog.gg summarizes and formats this update. How we read updates.
