Full notes
Full AeternoBlade II: Infinity update
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Repeated intro
Hello Chronosians.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Performance
We continue to hunt down bugs that may get in the way of our brave warriors.
Fixed Felix’s illusory counter that may persist after use.
Time Keeper should no longer mercilessly continue to kick player against the wall to death.
Fixed a rare “collision with corpse” bug.
Fixed a rare bug that player can still perfect dodge if get hurt without hyper armor at the exact moment of dodge or a few frames later. Player can still perfect dodge during hurt if in hyper armor.
Fixed issue with pause menu render target, reduce texture size to no larger than the screen size. If the texture quality is lower, the render target will be smaller as well. This should help low memory graphics card that cannot see 3D portrait or skill in pause menu. If the problem persists after texture quality is reduced please report issues to us.
Fixed hook warp through wall in some zone.
Fixed a “dark” boss’ possible halting bug.
Fixed fall off during zone change bug.
Fixed wrong materials assigned on DLCs when using time skill.
Fixed Final Boss’ Timeless attack to work properly.
Fixed final boss battle may replay ending cutscene and crashes.
Fixed Corrupted Time Guardian’s beam effect during time reversal.
Fixed sinking to ground after warp-hook bug.
Cerberus’ Flame appear green when it is timeless.
Fixed Asmund’s summon bug that can summon more than one minion in Time Paradox.
Fixed Misc. minor bugs
Anyway, there may be a few more bugs that may slip through our tests. Please report them in the discussion. We will try our best to clean them all.
Cheers. ABII:DR Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
