Full notes
Full Aestheta update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys! Hope you guys have had a happy holiday season, I've got a small-ish update with some new content as well as some QoL changes & adjustments based off of feedback
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
New Champions
I've added 4 new champion cards, the first three (Emily, Jell, & Venice) are loosely based off of the new hero cards from Clash Royale so you can experience them without the pay to slop mechanics, the fourth one (Solace Beacon) is a champion building that can revive troops that have died
New Opponent
Added a new opponent you may encounter, a steampunk artificial intelligence with a deck of the military/mech cards
(they were inspired by AM from IHNMAIMS)
New Display Type: Scroll Mode
I've added a "display type" option which allows you to swap between the split screen display and the new scroll display, I know people still aren't a fan of the split screen and typically stick with the vertical mode so I added this as sort of a middle ground, you can scroll the view up and down with your mouse wheel or by putting your mouse at the top/bottom of the window
It doesn't display as much information as the split screen view but hopefully it's less disorienting?
Festive Decorations
Steam post imageSteam post image
new banner + card borders to get in the jolly holiday spirit
Endless Mode adjustments & fixes
In addition to fixing the issue with omicron softlocking you by not attacking you (this was caused by me forgetting to add in the more recent cards to the opponent AI, whoops) but I've also given you the option to create your own deck for endless mode
I was planning on adding a "sandbox" gamemode where you can make your own deck there as well as your opponent's as a way to mess around with cards and how they interact but I've decided to scrap that for now, I may revisit that later
Hope you guys enjoy, relatively small update but I wanted to have something out for the holiday season as well as putting out something in response to the recent changes to Clash Royale (i am not a fan of them, the hero wizard they announced yesterday is pretty dumb imo)
It really sucks that CR has gone down the drain recently (more so than when I started working on Aestheta) and even though I can't really be a "rival" to Supercell, I hope that Aestheta can provide at least a little bit of the classic experience as well as adding in alternatives to the recent additions without being unfair or pay to win
Just an FYI the game is currently 67% off for the steam winter sale, so if you want to share this game with a friend now is a great time to do so (and if you picked up this game during the sale, thank you <3)
If you run into any issues feel free to dm me on discord (@aplove) and I'll try to get back to you asap
Enjoy! Thank you for playing, and Happy Holidays!
v1.2.2 update changelog
added 4 new champion cards
Emily, Jell, Venice, & Solace Beacon
added a new opponent: Machine Menaces
added new dialogue
minor card reworks
smite now only hits once but attacks all troops in the radius, and deals an additional 10% of the target's max HP in damage
nightclub only freezes troops if they are targeting it
you can now customize your deck and use any cards you have unlocked in endless mode
added a scroll mode display type
omicron now has tripled tower HP
added new festive card borders and a new banner
decreased troop/tower hitbox sizes
capped out hp/damage stats at 999999 to prevent value overflow
added a "quit game" button to the options menu and pause menu
fixed opponents not using some of the newer carded added, causing them to occasionally not attack (and potentially softlock during endless)
opponents can now place troops on your side when you have a tower down
other minor bug fixes and changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
