Full notes
Full Aeon Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Aeon Drive changes
We meet again, Neo Barcelona visitors!
A new patch just went live featuring several bug fixes and improvements to the mobility and responsiveness. This patch was created with the help of our speedrunning community feedback, so the game should feel and play better than ever!
Here’s a list of the main changes:
Time will no longer stop when pausing on respawn
Jack will no longer face a different direction when attacking/throwing dagger while idle
Levels beat using wall glitches will no longer count towards the leaderboards
Fixed landing animation delay and input bug
Fixed bug that prevented players from teleporting to the dagger while slashing
Added input buffers
Ground pound animation can now be canceled
Wall jump is improved and should feel more responsive now
Grabbing a diamond while in co-op mode will now correctly show in the level report
Fixed bug that would show all save slots with 100% collectibles unlocked
Fixed end of tutorial game crash
Added button remap localization
Overall polish of animations and inputs
As always, thank you for all the support that you have shown, and we hope you continue to have fun with Aeon Drive.
For feedback and/or bug reports, feel free to join our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
