Full notes
Full Aeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Aeon changes
We made a big improvement on performance and physique system in this new version, Now the game runs much more smooth, and physique calculation works more accurately. And we also included a lot more fixes and improvments player asked in the hub, Let me list them here:
Fixed crashes, lag.
We put a mirror in the title scene, Now you can look at your VR body, and use your touch pad to adjust the body proportions!ːsteammockingː
Fixed IK problems of your VR body.
Improved bullet time, When you fire, time will speed up more, and when you stay still time will be more slow.
Improved sword slash detection, fixed the bug of some times you can not successfuly cut enemy and rocket. We also improved the physique movement of the enemy pieces.
Improved visual experience of training scene.
Fixed audio cut off bug.
Improved damage impact, looks more real now.
Fixed reflection of title scene.
Improved lighting quality and graphic quality of level 2.
Fixed some AI bug.
Improved the end part of the level 1, now it's no longer lag.
Now you can either press touch pad "up" or trigger button to jump to next battle point.
Fixed dead body shaking.
Decressed rocket explosion range.
Fixed some music switch bug.
Again, Really thank you for yours feedbacks in the hub, helped us make this game better and better. Now we're working on 2 new levels, and the leader board system , I will post progress in hub to share and discuss with you! Will be delivery by mid-June!
Source
Changelog.gg summarizes and formats this update. How we read updates.
